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nvidia-rtx-godot / doc / classes / ModifierBoneTarget3D.xml

21 lines · xml ref:
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ModifierBoneTarget3D" inherits="SkeletonModifier3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		А node that dynamically copies the 3D transform of a bone in its parent [Skeleton3D].
	</brief_description>
	<description>
		This node selects a bone in a [Skeleton3D] and attaches to it. This means that the [ModifierBoneTarget3D] node will dynamically copy the 3D transform of the selected bone.
		The functionality is similar to [BoneAttachment3D], but this node adopts the [SkeletonModifier3D] cycle and is intended to be used as another [SkeletonModifier3D]'s target.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="bone" type="int" setter="set_bone" getter="get_bone" default="-1">
			The index of the attached bone.
		</member>
		<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
			The name of the attached bone.
		</member>
	</members>
</class>