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nvidia-rtx-godot / doc / classes / HScrollBar.xml

22 lines · xml ref:
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HScrollBar" inherits="ScrollBar" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A horizontal scrollbar that goes from left (min) to right (max).
	</brief_description>
	<description>
		A horizontal scrollbar, typically used to navigate through content that extends beyond the visible width of a control. It is a [Range]-based control and goes from left (min) to right (max).
	</description>
	<tutorials>
	</tutorials>
	<theme_items>
		<theme_item name="padding_bottom" data_type="constant" type="int" default="0">
			Padding between the bottom of the [theme_item ScrollBar.scroll] element and the [theme_item ScrollBar.grabber].
			[b]Note:[/b] To apply horizontal padding, modify the left/right content margins of [theme_item ScrollBar.scroll] instead.
		</theme_item>
		<theme_item name="padding_top" data_type="constant" type="int" default="0">
			Padding between the top of the [theme_item ScrollBar.scroll] element and the [theme_item ScrollBar.grabber].
			[b]Note:[/b] To apply horizontal padding, modify the left/right content margins of [theme_item ScrollBar.scroll] instead.
		</theme_item>
	</theme_items>
</class>