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nvidia-rtx-godot / doc / classes / HMACContext.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="HMACContext" inherits="RefCounted" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Used to create an HMAC for a message using a key.
	</brief_description>
	<description>
		The HMACContext class is useful for advanced HMAC use cases, such as streaming the message as it supports creating the message over time rather than providing it all at once.
		[codeblocks]
		[gdscript]
		extends Node
		var ctx = HMACContext.new()

		func _ready():
			var key = "supersecret".to_utf8_buffer()
			var err = ctx.start(HashingContext.HASH_SHA256, key)
			assert(err == OK)
			var msg1 = "this is ".to_utf8_buffer()
			var msg2 = "super duper secret".to_utf8_buffer()
			err = ctx.update(msg1)
			assert(err == OK)
			err = ctx.update(msg2)
			assert(err == OK)
			var hmac = ctx.finish()
			print(hmac.hex_encode())

		[/gdscript]
		[csharp]
		using Godot;
		using System.Diagnostics;

		public partial class MyNode : Node
		{
			private HmacContext _ctx = new HmacContext();

			public override void _Ready()
			{
				byte[] key = "supersecret".ToUtf8Buffer();
				Error err = _ctx.Start(HashingContext.HashType.Sha256, key);
				Debug.Assert(err == Error.Ok);
				byte[] msg1 = "this is ".ToUtf8Buffer();
				byte[] msg2 = "super duper secret".ToUtf8Buffer();
				err = _ctx.Update(msg1);
				Debug.Assert(err == Error.Ok);
				err = _ctx.Update(msg2);
				Debug.Assert(err == Error.Ok);
				byte[] hmac = _ctx.Finish();
				GD.Print(hmac.HexEncode());
			}
		}
		[/csharp]
		[/codeblocks]
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="finish">
			<return type="PackedByteArray" />
			<description>
				Returns the resulting HMAC. If the HMAC failed, an empty [PackedByteArray] is returned.
			</description>
		</method>
		<method name="start">
			<return type="int" enum="Error" />
			<param index="0" name="hash_type" type="int" enum="HashingContext.HashType" />
			<param index="1" name="key" type="PackedByteArray" />
			<description>
				Initializes the HMACContext. This method cannot be called again on the same HMACContext until [method finish] has been called.
			</description>
		</method>
		<method name="update">
			<return type="int" enum="Error" />
			<param index="0" name="data" type="PackedByteArray" />
			<description>
				Updates the message to be HMACed. This can be called multiple times before [method finish] is called to append [param data] to the message, but cannot be called until [method start] has been called.
			</description>
		</method>
	</methods>
</class>