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nvidia-rtx-godot / doc / classes / GodotInstance.xml

56 lines · xml ref:
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotInstance" inherits="Object" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Provides access to an embedded Godot instance.
	</brief_description>
	<description>
		GodotInstance represents a running Godot instance that is controlled from an outside codebase, without a perpetual main loop. It is created by the C API [code]libgodot_create_godot_instance[/code]. Only one may be created per process.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="focus_in">
			<return type="void" />
			<description>
				Notifies the instance that it is now in focus.
			</description>
		</method>
		<method name="focus_out">
			<return type="void" />
			<description>
				Notifies the instance that it is now not in focus.
			</description>
		</method>
		<method name="is_started">
			<return type="bool" />
			<description>
				Returns [code]true[/code] if this instance has been fully started.
			</description>
		</method>
		<method name="iteration">
			<return type="bool" />
			<description>
				Runs a single iteration of the main loop. Returns [code]true[/code] if the engine is attempting to quit.
			</description>
		</method>
		<method name="pause">
			<return type="void" />
			<description>
				Notifies the instance that it is going to be paused.
			</description>
		</method>
		<method name="resume">
			<return type="void" />
			<description>
				Notifies the instance that it is being resumed.
			</description>
		</method>
		<method name="start">
			<return type="bool" />
			<description>
				Finishes this instance's startup sequence. Returns [code]true[/code] on success.
			</description>
		</method>
	</methods>
</class>