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nvidia-rtx-godot / doc / classes / EditorScenePostImport.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScenePostImport" inherits="RefCounted" api_type="editor" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Post-processes scenes after import.
	</brief_description>
	<description>
		Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
		The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene:
		[codeblocks]
		[gdscript]
		@tool # Needed so it runs in editor.
		extends EditorScenePostImport

		# This sample changes all node names.
		# Called right after the scene is imported and gets the root node.
		func _post_import(scene):
			# Change all node names to "modified_[oldnodename]"
			iterate(scene)
			return scene # Remember to return the imported scene

		func iterate(node):
			if node != null:
				node.name = "modified_" + node.name
				for child in node.get_children():
					iterate(child)
		[/gdscript]
		[csharp]
		using Godot;

		// This sample changes all node names.
		// Called right after the scene is imported and gets the root node.
		[Tool]
		public partial class NodeRenamer : EditorScenePostImport
		{
			public override GodotObject _PostImport(Node scene)
			{
				// Change all node names to "modified_[oldnodename]"
				Iterate(scene);
				return scene; // Remember to return the imported scene
			}

			public void Iterate(Node node)
			{
				if (node != null)
				{
					node.Name = $"modified_{node.Name}";
					foreach (Node child in node.GetChildren())
					{
						Iterate(child);
					}
				}
			}
		}
		[/csharp]
		[/codeblocks]
	</description>
	<tutorials>
		<link title="Importing 3D scenes: Configuration: Using import scripts for automation">$DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation</link>
	</tutorials>
	<methods>
		<method name="_post_import" qualifiers="virtual">
			<return type="Object" />
			<param index="0" name="scene" type="Node" />
			<description>
				Called after the scene was imported. This method must return the modified version of the scene.
			</description>
		</method>
		<method name="get_source_file" qualifiers="const">
			<return type="String" />
			<description>
				Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
			</description>
		</method>
	</methods>
</class>