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nvidia-rtx-godot / doc / classes / CubemapArray.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CubemapArray" inherits="ImageTextureLayered" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		An array of [Cubemap]s, stored together and with a single reference.
	</brief_description>
	<description>
		[CubemapArray]s are made of an array of [Cubemap]s. Like [Cubemap]s, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube).
		The primary benefit of [CubemapArray]s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple [Cubemap]s into a shader using a single [CubemapArray]. [Cubemap]s are allocated in adjacent cache regions on the GPU, which makes [CubemapArray]s the most efficient way to store multiple [Cubemap]s.
		Godot uses [CubemapArray]s internally for many effects, including the [Sky] if you set [member ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections] to [code]true[/code].
		To create such a texture file yourself, reimport your image files using the Godot Editor import presets. To create a CubemapArray from code, use [method ImageTextureLayered.create_from_images] on an instance of the CubemapArray class.
		The expected image order is X+, X-, Y+, Y-, Z+, Z- (in Godot's coordinate system, so Y+ is "up" and Z- is "forward"). You can use one of the following templates as a base:
		- [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/tutorials/assets_pipeline/img/cubemap_template_2x3.webp]2×3 cubemap template (default layout option)[/url]
		- [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/tutorials/assets_pipeline/img/cubemap_template_3x2.webp]3×2 cubemap template[/url]
		- [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/tutorials/assets_pipeline/img/cubemap_template_1x6.webp]1×6 cubemap template[/url]
		- [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/tutorials/assets_pipeline/img/cubemap_template_6x1.webp]6×1 cubemap template[/url]
		Multiple layers are stacked on top of each other when using the default vertical import option (with the first layer at the top). Alternatively, you can choose a horizontal layout in the import options (with the first layer at the left).
		[b]Note:[/b] [CubemapArray] is not supported in the Compatibility renderer due to graphics API limitations.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="create_placeholder" qualifiers="const">
			<return type="Resource" />
			<description>
				Creates a placeholder version of this resource ([PlaceholderCubemapArray]).
			</description>
		</method>
	</methods>
</class>