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nvidia-rtx-godot / doc / classes / ConvertTransformModifier3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConvertTransformModifier3D" inherits="BoneConstraint3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A [SkeletonModifier3D] that apply transform to the bone which converted from reference.
	</brief_description>
	<description>
		Apply the copied transform of the bone set by [method BoneConstraint3D.set_reference_bone] to the bone set by [method BoneConstraint3D.set_apply_bone] about the specific axis with remapping it with some options.
		There are 4 ways to apply the transform, depending on the combination of [method set_relative] and [method set_additive].
		[b]Relative + Additive:[/b]
		- Extract reference pose relative to the rest and add it to the apply bone's pose.
		[b]Relative + Not Additive:[/b]
		- Extract reference pose relative to the rest and add it to the apply bone's rest.
		[b]Not Relative + Additive:[/b]
		- Extract reference pose absolutely and add it to the apply bone's pose.
		[b]Not Relative + Not Additive:[/b]
		- Extract reference pose absolutely and the apply bone's pose is replaced with it.
		[b]Note:[/b] Relative option is available only in the case [method BoneConstraint3D.get_reference_type] is [constant BoneConstraint3D.REFERENCE_TYPE_BONE]. See also [enum BoneConstraint3D.ReferenceType].
		[b]Note:[/b] If there is a rotation greater than [code]180[/code] degrees with constrained axes, flipping may occur.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_apply_axis" qualifiers="const">
			<return type="int" enum="Vector3.Axis" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the axis of the remapping destination transform.
			</description>
		</method>
		<method name="get_apply_range_max" qualifiers="const">
			<return type="float" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the maximum value of the remapping destination range.
			</description>
		</method>
		<method name="get_apply_range_min" qualifiers="const">
			<return type="float" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the minimum value of the remapping destination range.
			</description>
		</method>
		<method name="get_apply_transform_mode" qualifiers="const">
			<return type="int" enum="ConvertTransformModifier3D.TransformMode" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the operation of the remapping destination transform.
			</description>
		</method>
		<method name="get_reference_axis" qualifiers="const">
			<return type="int" enum="Vector3.Axis" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the axis of the remapping source transform.
			</description>
		</method>
		<method name="get_reference_range_max" qualifiers="const">
			<return type="float" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the maximum value of the remapping source range.
			</description>
		</method>
		<method name="get_reference_range_min" qualifiers="const">
			<return type="float" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the minimum value of the remapping source range.
			</description>
		</method>
		<method name="get_reference_transform_mode" qualifiers="const">
			<return type="int" enum="ConvertTransformModifier3D.TransformMode" />
			<param index="0" name="index" type="int" />
			<description>
				Returns the operation of the remapping source transform.
			</description>
		</method>
		<method name="is_additive" qualifiers="const">
			<return type="bool" />
			<param index="0" name="index" type="int" />
			<description>
				Returns [code]true[/code] if the additive option is enabled in the setting at [param index].
			</description>
		</method>
		<method name="is_relative" qualifiers="const">
			<return type="bool" />
			<param index="0" name="index" type="int" />
			<description>
				Returns [code]true[/code] if the relative option is enabled in the setting at [param index].
			</description>
		</method>
		<method name="set_additive">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="enabled" type="bool" />
			<description>
				Sets additive option in the setting at [param index] to [param enabled]. This mainly affects the process of applying transform to the [method BoneConstraint3D.set_apply_bone].
				If sets [param enabled] to [code]true[/code], the processed transform is added to the pose of the current apply bone.
				If sets [param enabled] to [code]false[/code], the pose of the current apply bone is replaced with the processed transform. However, if set [method set_relative] to [code]true[/code], the transform is relative to rest.
			</description>
		</method>
		<method name="set_apply_axis">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="axis" type="int" enum="Vector3.Axis" />
			<description>
				Sets the axis of the remapping destination transform.
			</description>
		</method>
		<method name="set_apply_range_max">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="range_max" type="float" />
			<description>
				Sets the maximum value of the remapping destination range.
			</description>
		</method>
		<method name="set_apply_range_min">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="range_min" type="float" />
			<description>
				Sets the minimum value of the remapping destination range.
			</description>
		</method>
		<method name="set_apply_transform_mode">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="transform_mode" type="int" enum="ConvertTransformModifier3D.TransformMode" />
			<description>
				Sets the operation of the remapping destination transform.
			</description>
		</method>
		<method name="set_reference_axis">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="axis" type="int" enum="Vector3.Axis" />
			<description>
				Sets the axis of the remapping source transform.
			</description>
		</method>
		<method name="set_reference_range_max">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="range_max" type="float" />
			<description>
				Sets the maximum value of the remapping source range.
			</description>
		</method>
		<method name="set_reference_range_min">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="range_min" type="float" />
			<description>
				Sets the minimum value of the remapping source range.
			</description>
		</method>
		<method name="set_reference_transform_mode">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="transform_mode" type="int" enum="ConvertTransformModifier3D.TransformMode" />
			<description>
				Sets the operation of the remapping source transform.
			</description>
		</method>
		<method name="set_relative">
			<return type="void" />
			<param index="0" name="index" type="int" />
			<param index="1" name="enabled" type="bool" />
			<description>
				Sets relative option in the setting at [param index] to [param enabled].
				If sets [param enabled] to [code]true[/code], the extracted and applying transform is relative to the rest.
				If sets [param enabled] to [code]false[/code], the extracted transform is absolute.
			</description>
		</method>
	</methods>
	<members>
		<member name="setting_count" type="int" setter="set_setting_count" getter="get_setting_count" default="0">
			The number of settings in the modifier.
		</member>
	</members>
	<constants>
		<constant name="TRANSFORM_MODE_POSITION" value="0" enum="TransformMode">
			Convert with position. Transfer the difference.
		</constant>
		<constant name="TRANSFORM_MODE_ROTATION" value="1" enum="TransformMode">
			Convert with rotation. The angle is the roll for the specified axis.
		</constant>
		<constant name="TRANSFORM_MODE_SCALE" value="2" enum="TransformMode">
			Convert with scale. Transfers the ratio, not the difference.
		</constant>
	</constants>
</class>