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nvidia-rtx-godot / doc / classes / BlitMaterial.xml

34 lines · xml ref:
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BlitMaterial" inherits="Material" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A material that processes blit calls to a DrawableTexture.
	</brief_description>
	<description>
		A material resource that can be used by DrawableTextures when processing blit calls to draw.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="BlitMaterial.BlendMode" default="0">
			The manner in which the newly blitted texture is blended with the original DrawableTexture.
		</member>
	</members>
	<constants>
		<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
			Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
		</constant>
		<constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
			Additive blending mode.
		</constant>
		<constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
			Subtractive blending mode.
		</constant>
		<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
			Multiplicative blending mode.
		</constant>
		<constant name="BLEND_MODE_DISABLED" value="4" enum="BlendMode">
			No blending mode, direct color copy.
		</constant>
	</constants>
</class>