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nvidia-rtx-godot / doc / classes / AudioEffectBandPassFilter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Adds a band-pass filter to an audio bus.
	</brief_description>
	<description>
		A "band-pass" filter allows the frequencies at [member AudioEffectFilter.cutoff_hz] to pass unchanged, and attenuates frequencies outside the frequency threshold. It is the opposite of [AudioEffectBandLimitFilter] and [AudioEffectNotchFilter].
		This filter can be used to emulate sounds coming from weak speakers.
	</description>
	<tutorials>
		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
		<link title="Audio effects">$DOCS_URL/tutorials/audio/audio_effects.html</link>
	</tutorials>
</class>