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nvidia-rtx-godot / doc / classes / AudioEffectBandLimitFilter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Adds a band-limit filter to an audio bus.
	</brief_description>
	<description>
		A "band-limit" filter attenuates the frequencies at [member AudioEffectFilter.cutoff_hz], and allows frequencies outside the frequency threshold to pass unchanged. It is a wider and weaker version of [AudioEffectNotchFilter], and is the opposite of [AudioEffectBandPassFilter].
		This filter can be used to give more room for other sounds to play at that frequency.
	</description>
	<tutorials>
		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
		<link title="Audio effects">$DOCS_URL/tutorials/audio/audio_effects.html</link>
	</tutorials>
</class>