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nvidia-rtx-godot / doc / classes / AudioEffectAmplify.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectAmplify" inherits="AudioEffect" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Adds a volume manipulation audio effect to an audio bus.
	</brief_description>
	<description>
		Increases or decreases the volume being routed through the audio bus.
	</description>
	<tutorials>
		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
		<link title="Audio effects">$DOCS_URL/tutorials/audio/audio_effects.html</link>
	</tutorials>
	<members>
		<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
			Amount of amplification in dB. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
		</member>
		<member name="volume_linear" type="float" setter="set_volume_linear" getter="get_volume_linear">
			Amount of amplification as a linear value.
			[b]Note:[/b] This member modifies [member volume_db] for convenience. The returned value is equivalent to the result of [method @GlobalScope.db_to_linear] on [member volume_db]. Setting this member is equivalent to setting [member volume_db] to the result of [method @GlobalScope.linear_to_db] on a value.
		</member>
	</members>
</class>