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nvidia-rtx-godot / core / templates / interpolated_property.cpp

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/**************************************************************************/
/*  interpolated_property.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "interpolated_property.h"

#include "core/math/vector2.h"

namespace InterpolatedPropertyFuncs {

float lerp(float p_a, float p_b, float p_fraction) {
	return Math::lerp(p_a, p_b, p_fraction);
}

double lerp(double p_a, double p_b, float p_fraction) {
	return Math::lerp(p_a, p_b, (double)p_fraction);
}

Vector2 lerp(const Vector2 &p_a, const Vector2 &p_b, float p_fraction) {
	return p_a.lerp(p_b, p_fraction);
}

} //namespace InterpolatedPropertyFuncs