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nvidia-rtx-godot / .github / workflows / macos_builds.yml

132 lines · yaml ref:
name: 🍎 macOS Builds
on:
  workflow_call:
  workflow_dispatch:

# Global Settings
env:
  SCONS_FLAGS: >-
    dev_mode=yes
    module_text_server_fb_enabled=yes

jobs:
  build-macos:
    # From https://docs.github.com/en/actions/how-tos/write-workflows/choose-where-workflows-run/choose-the-runner-for-a-job#choosing-github-hosted-runners
    runs-on: macos-26
    name: ${{ matrix.name }}
    timeout-minutes: 120
    strategy:
      fail-fast: false
      matrix:
        include:
          - name: Editor (target=editor)
            cache-name: macos-editor
            target: editor
            bin: ./bin/godot.macos.editor.universal

          - name: Template (target=template_release)
            cache-name: macos-template
            target: template_release
            scons-flags: debug_symbols=no
            bin: ./bin/godot.macos.template_release.universal

    steps:
      - name: Checkout
        uses: actions/checkout@v6
        with:
          submodules: recursive

      - name: Restore Godot build cache
        uses: ./.github/actions/godot-cache-restore
        with:
          cache-name: ${{ matrix.cache-name }}
        continue-on-error: true

      - name: Setup Python and SCons
        uses: ./.github/actions/godot-deps

      - name: Download pre-built ANGLE
        shell: sh
        id: angle-sdk
        run: |
          if python ./misc/scripts/install_angle.py; then
            echo "ANGLE_ENABLED=yes" >> "$GITHUB_OUTPUT"
          else
            echo "::warning::ANGLE SDK installation failed, building without ANGLE support."
            echo "ANGLE_ENABLED=no" >> "$GITHUB_OUTPUT"
          fi

      - name: Download pre-built AccessKit
        id: accesskit-download
        uses: ./.github/actions/fetch-gh-release-asset
        with:
          repo: godotengine/godot-accesskit-c-static
          version: tags/0.21.1
          file: accesskit-c-0.21.1.zip
          target: accesskit-c-0.21.1/accesskit_c.zip
        continue-on-error: true

      - name: Extract pre-built AccessKit
        if: steps.accesskit-download.outcome == 'success'
        run: unzip -o accesskit-c-0.21.1/accesskit_c.zip

      - name: Set AccessKit enabled
        id: accesskit-sdk
        run: |
          if [ "${{ steps.accesskit-download.outcome }}" = "success" ]; then
            echo "ACCESSKIT_ENABLED=yes" >> "$GITHUB_OUTPUT"
          else
            echo "::warning::AccessKit SDK download failed, building without AccessKit support."
            echo "ACCESSKIT_ENABLED=no" >> "$GITHUB_OUTPUT"
          fi

      - name: Setup Vulkan SDK
        id: vulkan-sdk
        run: |
          if sh misc/scripts/install_vulkan_sdk_macos.sh; then
            echo "VULKAN_ENABLED=yes" >> "$GITHUB_OUTPUT"
          else
            echo "::warning::macOS: Vulkan SDK installation failed, building without Vulkan support."
            echo "VULKAN_ENABLED=no" >> "$GITHUB_OUTPUT"
          fi
        continue-on-error: true

      - name: Compilation (x86_64)
        uses: ./.github/actions/godot-build
        with:
          scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }} arch=x86_64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }} accesskit=${{ steps.accesskit-sdk.outputs.ACCESSKIT_ENABLED }} angle=${{ steps.angle-sdk.outputs.ANGLE_ENABLED }}
          platform: macos
          target: ${{ matrix.target }}

      - name: Compilation (arm64)
        uses: ./.github/actions/godot-build
        with:
          scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }} arch=arm64 vulkan=${{ steps.vulkan-sdk.outputs.VULKAN_ENABLED }} accesskit=${{ steps.accesskit-sdk.outputs.ACCESSKIT_ENABLED }} angle=${{ steps.angle-sdk.outputs.ANGLE_ENABLED }}
          platform: macos
          target: ${{ matrix.target }}

      - name: Save Godot build cache
        uses: ./.github/actions/godot-cache-save
        with:
          cache-name: ${{ matrix.cache-name }}
        continue-on-error: true

      - name: Prepare artifact
        run: |
          lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
          rm ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64
          rm -rf ./bin/build_deps
          strip bin/godot.*
          chmod +x bin/godot.*

      - name: Upload artifact
        uses: ./.github/actions/upload-artifact
        with:
          name: ${{ matrix.cache-name }}

      - name: Unit tests
        run: |
          ${{ matrix.bin }} --version
          ${{ matrix.bin }} --help
          ${{ matrix.bin }} --test --force-colors