@Name: Tinkerbell @Version: 1.0 @Reference: https://en.wikipedia.org/wiki/Tinkerbell_map @Tags: 2d, attractor @A: 0.9 @B: -0.6013 @C: 2.0 @D: 0.5 return vec3( p.x*p.x-p.y*p.y+@A*p.x+@B*p.y, 2.0*p.x*p.y+@C*p.x+@D*p.y, p.z);