#version 130
//fullscreen quad using triangle strip
//attributeless rendering
const vec2 positions[4] = vec2[](
vec2(-1, -1),
vec2(+1, -1),
vec2(-1, +1),
vec2(+1, +1)
);
void main() {
gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
}