#pragma warning disable CS0649
using System.Numerics;
namespace IFSEngine.Rendering.GpuStructs;
internal struct CameraStruct
{
internal Matrix4x4 viewProjMatrix;
internal Vector4 position;
internal Vector4 forward;
internal Vector4 focus_point;
internal float aperture;
internal float focus_distance;
internal float depth_of_field;
internal int projection_type;
}