#include "register_types.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
#include "hyperswarm_peer.h"
#include "overlay_node.h"
using namespace godot;
void initialize_hyperswarm_peer_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
GDREGISTER_CLASS(HyperswarmMultiplayerPeer);
GDREGISTER_CLASS(HyperOverlay);
}
void uninitialize_hyperswarm_peer_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
extern "C" {
GDExtensionBool GDE_EXPORT hyperswarm_peer_library_init(
GDExtensionInterfaceGetProcAddress p_get_proc_address,
GDExtensionClassLibraryPtr p_library,
GDExtensionInitialization *r_initialization) {
GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_hyperswarm_peer_types);
init_obj.register_terminator(uninitialize_hyperswarm_peer_types);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
} // extern "C"