extends SceneTree
# The floor: can two peers connect at all, with no overlay in the picture?
func _init():
var server: Variant = ClassDB.instantiate("HyperswarmMultiplayerPeer")
var client: Variant = ClassDB.instantiate("HyperswarmMultiplayerPeer")
print("server:", server.create_server(38741), " client:", client.create_client("127.0.0.1", 38741))
var saw := {"s": -1, "c": -1}
server.peer_connected.connect(func(id): saw.s = id)
client.peer_connected.connect(func(id): saw.c = id)
var t := 0
while t < 12000 and (saw.s == -1 or saw.c == -1):
server.poll(); client.poll()
OS.delay_msec(20); t += 20
print("after %dms: server_saw=%d client_saw=%d server_status=%d client_status=%d" %
[t, saw.s, saw.c, server.get_connection_status(), client.get_connection_status()])
print("RESULT:", "CONNECTS" if (saw.s != -1 and saw.c != -1) else "DOES NOT CONNECT")
quit(0)