| … | … | @@ -0,0 +1,24 @@ |
| 1 | # HyperGodot |
| 2 | |
| 3 | A Godot plugin and example project for loading assets from the [hypercore-protocol](https://hypercore-protocol.org/). |
| 4 | |
| 5 | *WIP:* This is a work an progress and isn't ready for use yet. Feel free to follow for progress, though. |
| 6 | |
| 7 | ## Plans: |
| 8 | |
| 9 | - Create a node-js based daemon using the `hypercore-fetch` module listening on UNIX domain sockets / Windows named pipes listening on HTTPs |
| 10 | - Use HTTPClient in GDScript to connect over the unix socket |
| 11 | - Intercept the resource loading code to support `hyper://`? |
| 12 | - Spawn daemon from within Godot in a singleton |
| 13 | |
| 14 | ## Research: |
| 15 | |
| 16 | ### How to communicate over UNIX sockets |
| 17 | |
| 18 | ### How to spawn the daemon |
| 19 | |
| 20 | ## Supported APIs: |
| 21 | |
| 22 | ```JavaScript |
| 23 | // TODO |
| 24 | ``` |