extends Label
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func setLoaded():
text = "Status: Loaded"
pass # Replace with function body.
func setLoading(url):
text = "Status: Loading " + url
pass # Replace with function body.
func setError(error):
text = "Status: Failed Load" + error
pass # Replace with function body.
func setGatewayLoading():
text = "Status: Starting Gateway"
pass # Replace with function body.
func setGatewayLoaded(_pid):
text = "Status: Gateway Loaded"
pass # Replace with function body.
func _on_HyperLoad_request_completed(_result, response_code, _headers, body):
print("Response Code ", response_code)
if response_code != 200:
var message = body.get_string_from_utf8()
print("Error message:", message)
setError(message)
else: setLoaded()
pass # Replace with function body.