OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps_demo commits / d7fdd07

adding in seperate world environment scn files
d7fdd077a6b14508df736294761f1437f12dd9e5
by plankatron <fleeky@gmail.com> · 2022-04-14T16:01:42.000Z

Changed files (4) +4 -255

assets/maps/map_cyber1/map_cyber_1_WorldEnvironment.scn +0 -0
(no content changes — binary or rename)
assets/maps/maps_cyber/map_cyber_WorldEnvironment.scn +0 -0
(no content changes — binary or rename)
game/maps/map_cyber/map_cyber.tscn +4 -255
……@@ -1,21 +1,11 @@
1[gd_scene load_steps=26 format=2]
1[gd_scene load_steps=9 format=2]
22
33[ext_resource path="res://assets/sounds/ambience/ear_wind.mp3" type="AudioStream" id=1]
44[ext_resource path="res://assets/maps/maps_cyber/level0.scn" type="PackedScene" id=2]
55[ext_resource path="res://game/map_decorations/spawnpad.tscn" type="PackedScene" id=3]
66[ext_resource path="res://game/maps/map_core.gd" type="Script" id=4]
77[ext_resource path="res://game/map_decorations/teleport.scn" type="PackedScene" id=5]
8[ext_resource path="res://addons/jc.godot.time-of-day/Code/Sky/Skydome.gd" type="Script" id=6]
9[ext_resource path="res://addons/jc.godot.time-of-day-common/Scenes/Moon/MoonRender.tscn" type="PackedScene" id=7]
10[ext_resource path="res://addons/jc.godot.time-of-day-common/Shaders/Sky.shader" type="Shader" id=8]
11[ext_resource path="res://addons/jc.godot.time-of-day-common/Resources/SNoise.tres" type="Texture" id=9]
12[ext_resource path="res://addons/jc.godot.time-of-day-common/Shaders/AtmFog.shader" type="Shader" id=10]
13[ext_resource path="res://addons/jc.godot.time-of-day-common/Shaders/CloudsCumulus.shader" type="Shader" id=11]
14[ext_resource path="res://addons/jc.godot.time-of-day-common/Assets/ThirdParty/Graphics/Textures/MilkyWay/Milkyway.jpg" type="Texture" id=12]
15[ext_resource path="res://addons/jc.godot.time-of-day-common/Assets/ThirdParty/Graphics/Textures/MilkyWay/StarField.jpg" type="Texture" id=13]
16[ext_resource path="res://addons/jc.godot.time-of-day-common/Assets/MyAssets/Graphics/Textures/noise.jpg" type="Texture" id=14]
17[ext_resource path="res://addons/jc.godot.time-of-day-common/Assets/MyAssets/Graphics/Textures/noiseClouds.png" type="Texture" id=15]
18[ext_resource path="res://assets/maps/maps_cyber/map_cyber_environment.res" type="Environment" id=16]
8[ext_resource path="res://assets/maps/maps_cyber/map_cyber_WorldEnvironment.scn" type="PackedScene" id=6]
199
2010[sub_resource type="GIProbeData" id=1]
2111bounds = AABB( -40, -40, -100, 80, 80, 200 )
……@@ -27,119 +17,6 @@ bias = 1.5
2717normal_bias = 0.0
2818propagation = 0.7
2919
30[sub_resource type="ViewportTexture" id=11]
31
32[sub_resource type="ShaderMaterial" id=12]
33render_priority = -128
34shader = ExtResource( 8 )
35shader_param/_color_correction_params = Vector2( 0.079, 1.602 )
36shader_param/_ground_color = Color( 0.12549, 0.113725, 0.113725, 1 )
37shader_param/_horizon_level = 0.0
38shader_param/_sun_direction = Vector3( -0.395595, -0.918425, 7.55825e-05 )
39shader_param/_moon_direction = Vector3( -0.700797, 0.639103, 0.316909 )
40shader_param/_moon_size = 0.5
41shader_param/_moon_matrix = Basis( -1.49012e-08, 0.444247, -0.895904, -0.713361, -0.627847, -0.311327, -0.700797, 0.639103, 0.316909 )
42shader_param/_deep_space_matrix = Basis( -0.835589, -0.375265, 0.401208, 0, 0.730324, 0.683101, -0.549356, 0.570791, -0.610251 )
43shader_param/_atm_darkness = 0.436
44shader_param/_atm_sun_intensity = 30.0
45shader_param/_atm_day_tint = Color( 0.807843, 0.909804, 1, 1 )
46shader_param/_atm_horizon_light_tint = Color( 0.980392, 0.635294, 0.462745, 1 )
47shader_param/_atm_night_tint = Color( 0.0980398, 0.11628, 0.14592, 0.5814 )
48shader_param/_atm_level_params = Vector3( 1, 0, 0 )
49shader_param/_atm_thickness = 0.7
50shader_param/_atm_sun_mie_tint = Color( 1, 1, 1, 1 )
51shader_param/_atm_sun_mie_intensity = 1.0
52shader_param/_atm_moon_mie_tint = Color( 0.137255, 0.184314, 0.292196, 1 )
53shader_param/_atm_moon_mie_intensity = 0.636799
54shader_param/_atm_beta_ray = Vector3( 5.80454e-06, 1.35629e-05, 3.31126e-05 )
55shader_param/_atm_beta_mie = Vector3( 3.038e-08, 3.038e-08, 3.038e-08 )
56shader_param/_atm_sun_partial_mie_phase = Vector3( 0.36, 1.64, 1.6 )
57shader_param/_atm_moon_partial_mie_phase = Vector3( 0.345519, 1.65448, 1.618 )
58shader_param/_sun_disk_color = Color( 0.996094, 0.541334, 0.140076, 1 )
59shader_param/_sun_disk_intensity = 2.0
60shader_param/_sun_disk_size = 0.185
61shader_param/_moon_color = Color( 1, 1, 1, 1 )
62shader_param/_background_color = Color( 0.709804, 0.709804, 0.709804, 0.854902 )
63shader_param/_stars_field_color = Color( 1, 1, 1, 1 )
64shader_param/_stars_scintillation = 0.75
65shader_param/_stars_scintillation_speed = 0.01
66shader_param/_clouds_coverage = 0.5
67shader_param/_clouds_thickness = 1.7
68shader_param/_clouds_absorption = 2.0
69shader_param/_clouds_sky_tint_fade = 0.5
70shader_param/_clouds_intensity = 10.0
71shader_param/_clouds_size = 2.0
72shader_param/_clouds_uv = Vector2( 0.16, 0.11 )
73shader_param/_clouds_offset_speed = 0.01
74shader_param/_clouds_offset = Vector2( 0.21, 0.175 )
75shader_param/_moon_texture = SubResource( 11 )
76shader_param/_background_texture = ExtResource( 12 )
77shader_param/_stars_field_texture = ExtResource( 13 )
78shader_param/_noise_tex = ExtResource( 14 )
79shader_param/_clouds_texture = ExtResource( 9 )
80
81[sub_resource type="SphereMesh" id=13]
82radial_segments = 16
83rings = 8
84
85[sub_resource type="ShaderMaterial" id=14]
86render_priority = 123
87shader = ExtResource( 10 )
88shader_param/_color_correction_params = Vector2( 0.079, 1.602 )
89shader_param/_fog_density = 0.0262283
90shader_param/_fog_rayleigh_depth = 0.116
91shader_param/_fog_mie_depth = 0.0454481
92shader_param/_fog_falloff = 2.817
93shader_param/_fog_start = 0.0
94shader_param/_fog_end = 311.927
95shader_param/_sun_direction = Vector3( -0.395595, -0.918425, 7.55825e-05 )
96shader_param/_moon_direction = Vector3( -0.700797, 0.639103, 0.316909 )
97shader_param/_atm_darkness = 0.436
98shader_param/_atm_sun_intensity = 30.0
99shader_param/_atm_day_tint = Color( 0.807843, 0.909804, 1, 1 )
100shader_param/_atm_horizon_light_tint = Color( 0.980392, 0.635294, 0.462745, 1 )
101shader_param/_atm_night_tint = Color( 0.140888, 0.167101, 0.209695, 0.835503 )
102shader_param/_atm_level_params = Vector3( 1, 0, -1 )
103shader_param/_atm_thickness = 0.7
104shader_param/_atm_beta_ray = Vector3( 5.80454e-06, 1.35629e-05, 3.31126e-05 )
105shader_param/_atm_beta_mie = Vector3( 3.038e-08, 3.038e-08, 3.038e-08 )
106shader_param/_atm_sun_partial_mie_phase = Vector3( 0.36, 1.64, 1.6 )
107shader_param/_atm_sun_mie_tint = Color( 1, 1, 1, 1 )
108shader_param/_atm_sun_mie_intensity = 1.0
109shader_param/_atm_moon_partial_mie_phase = Vector3( 0.345519, 1.65448, 1.618 )
110shader_param/_atm_moon_mie_tint = Color( 0.137255, 0.184314, 0.292196, 1 )
111shader_param/_atm_moon_mie_intensity = 0.636799
112
113[sub_resource type="QuadMesh" id=15]
114size = Vector2( 2, 2 )
115
116[sub_resource type="ShaderMaterial" id=16]
117render_priority = -127
118shader = ExtResource( 11 )
119shader_param/_sun_direction = Vector3( -0.395595, -0.918425, 7.55825e-05 )
120shader_param/_moon_direction = Vector3( -0.700797, 0.639103, 0.316909 )
121shader_param/_clouds_coverage = 0.55
122shader_param/_clouds_thickness = 0.0243
123shader_param/_clouds_absorption = 2.0
124shader_param/_clouds_noise_freq = 2.7
125shader_param/_clouds_sky_tint_fade = null
126shader_param/_clouds_intensity = 1.0
127shader_param/_clouds_size = 0.5
128shader_param/_clouds_offset_speed = 0.005
129shader_param/_clouds_offset = Vector3( 0.64, 0.522, 0.128 )
130shader_param/_clouds_day_color = Color( 0.823529, 0.87451, 1, 1 )
131shader_param/_clouds_horizon_light_color = Color( 1, 0.333333, 0.152941, 1 )
132shader_param/_clouds_night_color = Color( 0.090196, 0.094118, 0.129412, 1 )
133shader_param/_clouds_partial_mie_phase = Vector3( 0.957564, 1.04244, 0.412 )
134shader_param/_clouds_mie_intensity = 1.0
135shader_param/_atm_sun_mie_tint = Color( 1, 1, 1, 1 )
136shader_param/_atm_moon_mie_tint = Color( 0.137255, 0.184314, 0.292196, 1 )
137shader_param/_clouds_texture = ExtResource( 15 )
138
139[sub_resource type="SphereMesh" id=17]
140radial_segments = 8
141rings = 8
142
14320[sub_resource type="SphereShape" id=10]
14421
14522[node name="map_cyber" type="Spatial"]
……@@ -173,136 +50,6 @@ stream = ExtResource( 1 )
17350transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 16.031, -1.21, 38.792 )
17451teleportation_destination = "map_test"
17552
176[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
177environment = ExtResource( 16 )
178
179[node name="Skydome" type="Node" parent="WorldEnvironment"]
180script = ExtResource( 6 )
181sky_visible = true
182dome_radius = 10.0
183tonemap_level = 0.079
184exposure = 1.602
185ground_color = Color( 0.12549, 0.113725, 0.113725, 1 )
186sky_layers = 4
187sky_render_priority = -128
188horizon_level = 0.0
189sun_altitude = -203.303
190sun_azimuth = -89.989
191sun_disk_color = Color( 0.996094, 0.541334, 0.140076, 1 )
192sun_disk_intensity = 2.0
193sun_disk_size = 0.185
194sun_light_path = NodePath("")
195sun_light_color = Color( 0.984314, 0.843137, 0.788235, 1 )
196sun_horizon_light_color = Color( 1, 0.384314, 0.243137, 1 )
197sun_light_energy = 1.0
198moon_altitude = -50.275
199moon_azimuth = 114.333
200moon_color = Color( 1, 1, 1, 1 )
201moon_size = 0.5
202enable_set_moon_texture = false
203moon_resolution = 2
204moon_light_path = NodePath("MoonLight")
205moon_light_color = Color( 0.572549, 0.776471, 0.956863, 1 )
206moon_light_energy = 0.5
207deep_space_euler = Vector3( -0.752, 2.56, 0 )
208background_color = Color( 0.709804, 0.709804, 0.709804, 0.854902 )
209set_background_texture = false
210stars_field_color = Color( 1, 1, 1, 1 )
211set_stars_field_texture = false
212stars_scintillation = 0.75
213stars_scintillation_speed = 0.01
214atm_quality = 0
215atm_wavelenghts = Vector3( 680, 550, 440 )
216atm_darkness = 0.436
217atm_sun_instensity = 30.0
218atm_day_tint = Color( 0.807843, 0.909804, 1, 1 )
219atm_horizon_light_tint = Color( 0.980392, 0.635294, 0.462745, 1 )
220atm_enable_moon_scatter_mode = true
221atm_night_tint = Color( 0.168627, 0.2, 0.25098, 1 )
222atm_level_params = Vector3( 1, 0, 0 )
223atm_thickness = 0.7
224atm_mie = 0.07
225atm_turbidity = 0.001
226atm_sun_mie_tint = Color( 1, 1, 1, 1 )
227atm_sun_mie_intensity = 1.0
228atm_sun_mie_anisotropy = 0.8
229atm_moon_mie_tint = Color( 0.137255, 0.184314, 0.292196, 1 )
230atm_moon_mie_intensity = 0.7
231atm_moon_mie_anisotropy = 0.809
232fog_visible = true
233fog_atm_level_params_offset = Vector3( 0, 0, -1 )
234fog_density = 0.0262283
235fog_rayleigh_depth = 0.116
236fog_mie_depth = 0.0454481
237fog_falloff = 2.817
238fog_start = 0.0
239fog_end = 311.927
240fog_layers = 524288
241fog_render_priority = 123
242clouds_thickness = 1.7
243clouds_coverage = 0.5
244clouds_absorption = 2.0
245clouds_sky_tint_fade = 0.5
246clouds_intensity = 10.0
247clouds_size = 2.0
248clouds_uv = Vector2( 0.16, 0.11 )
249clouds_offset = Vector2( 0.21, 0.175 )
250clouds_offset_speed = 0.01
251set_clouds_texture = false
252clouds_cumulus_visible = true
253clouds_cumulus_day_color = Color( 0.823529, 0.87451, 1, 1 )
254clouds_cumulus_horizon_light_color = Color( 1, 0.333333, 0.152941, 1 )
255clouds_cumulus_night_color = Color( 0.090196, 0.094118, 0.129412, 1 )
256clouds_cumulus_thickness = 0.0243
257clouds_cumulus_coverage = 0.55
258clouds_cumulus_absorption = 2.0
259clouds_cumulus_noise_freq = 2.7
260clouds_cumulus_intensity = 1.0
261clouds_cumulus_mie_intensity = 1.0
262clouds_cumulus_mie_anisotropy = 0.206
263clouds_cumulus_size = 0.5
264clouds_cumulus_offset = Vector3( 0.64, 0.522, 0.128 )
265clouds_cumulus_offset_speed = 0.005
266set_clouds_cumulus_texture = false
267enviro = null
268
269[node name="_SkyMeshI" type="MeshInstance" parent="WorldEnvironment/Skydome"]
270transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 1e-07, 1e-07, 1e-07 )
271layers = 4
272material_override = SubResource( 12 )
273cast_shadow = 0
274extra_cull_margin = 16384.0
275mesh = SubResource( 13 )
276material/0 = null
277
278[node name="MoonRender" parent="WorldEnvironment/Skydome" instance=ExtResource( 7 )]
279size = Vector2( 256, 256 )
280
281[node name="_FogMeshI" type="MeshInstance" parent="WorldEnvironment/Skydome"]
282layers = 524288
283material_override = SubResource( 14 )
284cast_shadow = 0
285extra_cull_margin = 16384.0
286mesh = SubResource( 15 )
287material/0 = null
288
289[node name="_CloudsCumulusI" type="MeshInstance" parent="WorldEnvironment/Skydome"]
290transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 1e-07, 1e-07, 1e-07 )
291layers = 4
292material_override = SubResource( 16 )
293cast_shadow = 0
294extra_cull_margin = 16384.0
295mesh = SubResource( 17 )
296material/0 = null
297
298[node name="MoonLight" type="DirectionalLight" parent="WorldEnvironment/Skydome"]
299transform = Transform( 0, -0.713361, -0.700797, 0.444247, -0.627847, 0.639103, -0.895904, -0.311327, 0.316909, -0.700797, 0.639103, 0.316909 )
300light_color = Color( 0.572549, 0.776471, 0.956863, 1 )
301light_energy = 0.2907
302shadow_enabled = true
303
304[node name="Spatial" type="Spatial" parent="WorldEnvironment/Skydome"]
305
30653[node name="Area" type="Area" parent="."]
30754
30855[node name="CollisionShape" type="CollisionShape" parent="Area"]
……@@ -318,4 +65,6 @@ pitch_scale = 1.36
31865autoplay = true
31966max_distance = 2000.0
32067
68[node name="WorldEnvironment" parent="." instance=ExtResource( 6 )]
69
32170[editable path="asset_map_cyber"]
game/maps/map_cyber1/map_cyber1.scn +0 -0
(no content changes — binary or rename)