| … | … | @@ -4,3 +4,8 @@ |
| 4 | 4 | |
| 5 | 5 | [node name="tumble" instance=ExtResource( 1 )] |
| 6 | 6 | transform = Transform( 0.65, 0, 0, 0, 0.65, 0, 0, 0, 0.65, 0, 0, 0 ) |
| 7 | ||
| 8 | [node name="SkeletonIK" type="SkeletonIK" parent="Armature/Skeleton" index="2"] | |
| 9 | process_priority = 1 | |
| 10 | root_bone = "DEF-upper_arm.R" | |
| 11 | tip_bone = "DEF-hand.R" |
| … | … | @@ -9,6 +9,9 @@ |
| 9 | 9 | |
| 10 | 10 | [node name="PlayerCoreLocal" instance=ExtResource( 1 )] |
| 11 | 11 | |
| 12 | [node name="SkeletonIK" parent="Model/Armature/Skeleton" index="2"] | |
| 13 | target_node = NodePath("../../../../CameraHead/CameraPivot/Position3D") | |
| 14 | ||
| 12 | 15 | [node name="Sound_Jump" parent="Model" index="2"] |
| 13 | 16 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
| 14 | 17 | |
| … | … | @@ -37,12 +40,15 @@ enabled = true |
| 37 | 40 | cast_to = Vector3( 0, 0, -400 ) |
| 38 | 41 | collision_mask = 2 |
| 39 | 42 | debug_shape_custom_color = Color( 1, 0, 0, 1 ) |
| 40 | debug_shape_thickness = 5 | |
| 43 | debug_shape_thickness = 5.0 | |
| 41 | 44 | |
| 42 | 45 | [node name="ClippedCamera" type="ClippedCamera" parent="CameraHead/CameraPivot" index="1"] |
| 43 | 46 | transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.5 ) |
| 44 | 47 | fov = 90.0 |
| 45 | 48 | |
| 49 | [node name="Position3D" type="Position3D" parent="CameraHead/CameraPivot" index="2"] | |
| 50 | transform = Transform( -0.454202, 0.376862, -0.807264, 0.862653, -0.0403142, -0.504187, -0.222553, -0.925392, -0.30679, -0.5, -0.53716, -1.2328 ) | |
| 51 | ||
| 46 | 52 | [node name="PlayerDebugUI" parent="." index="7" instance=ExtResource( 5 )] |
| 47 | 53 | |
| 48 | 54 | [node name="GrappleVisualPoint_1" parent="GrapplingHook" index="0" instance=ExtResource( 4 )] |
| … | … | @@ -53,3 +59,5 @@ fov = 90.0 |
| 53 | 59 | [connection signal="player_release_grapplinghook" from="Input" to="." method="_on_Input_player_release_grapplinghook"] |
| 54 | 60 | [connection signal="player_restore_origin" from="Input" to="." method="_on_Input_player_restore_origin"] |
| 55 | 61 | [connection signal="player_shoot_grapplinghook" from="Input" to="." method="_on_Input_player_shoot_grapplinghook"] |
| 62 | ||
| 63 | [editable path="Model"] |
| … | … | @@ -187,4 +187,4 @@ nodes/walk_scale/node = SubResource( 23 ) |
| 187 | 187 | nodes/walk_scale/position = Vector2( -640, 360 ) |
| 188 | 188 | nodes/wall_run/node = SubResource( 50 ) |
| 189 | 189 | nodes/wall_run/position = Vector2( 720, -60 ) |
| 190 | node_connections = [ "output", 0, "wall_run", "run_scale", 0, "Animation 4", "aim_transition", 0, "TimeScale 3", "aim_transition", 1, "iwr_blend", "roll_scale", 0, "Animation", "air_transition", 0, "air_blend", "air_transition", 1, "aim_transition", "wall_run", 0, "Blend2", "wall_run", 1, "Blend2 2", "wall_run", 2, "roll", "Blend2", 0, "Animation 8", "Blend2", 1, "Animation 9", "jump_scale", 0, "jump", "landing_scale", 0, "Animation 7", "walk_scale", 0, "Animation 3", "falling_scale", 0, "Animation 6", "roll", 0, "air_transition", "roll", 1, "roll_scale", "TimeScale 3", 0, "strafe", "iwr_blend", 0, "Animation 2", "iwr_blend", 1, "walk_scale", "iwr_blend", 2, "run_scale", "Blend2 2", 0, "Animation 11", "Blend2 2", 1, "Animation 10", "air_blend", 0, "jump_scale", "air_blend", 1, "falling_scale", "air_blend", 2, "landing_scale" ] | |
| 190 | node_connections = [ "output", 0, "wall_run", "Blend2", 0, "Animation 8", "Blend2", 1, "Animation 9", "Blend2 2", 0, "Animation 11", "Blend2 2", 1, "Animation 10", "TimeScale 3", 0, "strafe", "aim_transition", 0, "TimeScale 3", "aim_transition", 1, "iwr_blend", "air_blend", 0, "jump_scale", "air_blend", 1, "falling_scale", "air_blend", 2, "landing_scale", "air_transition", 0, "air_blend", "air_transition", 1, "aim_transition", "falling_scale", 0, "Animation 6", "iwr_blend", 0, "Animation 2", "iwr_blend", 1, "walk_scale", "iwr_blend", 2, "run_scale", "jump_scale", 0, "jump", "landing_scale", 0, "Animation 7", "roll", 0, "air_transition", "roll", 1, "roll_scale", "roll_scale", 0, "Animation", "run_scale", 0, "Animation 4", "walk_scale", 0, "Animation 3", "wall_run", 0, "Blend2", "wall_run", 1, "Blend2 2", "wall_run", 2, "roll" ] |