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hyper-tps_demo commits / 792e7a3

adding in ik
792e7a3bf9694c766629c3823c0ab2c04eeab732
by plankatron <fleeky@gmail.com> · 2022-04-11T18:24:55.000Z

Changed files (3) +15 -2

assets/models/tumble/model_tumble.tscn +5 -0
……@@ -4,3 +4,8 @@
44
55[node name="tumble" instance=ExtResource( 1 )]
66transform = Transform( 0.65, 0, 0, 0, 0.65, 0, 0, 0, 0.65, 0, 0, 0 )
7
8[node name="SkeletonIK" type="SkeletonIK" parent="Armature/Skeleton" index="2"]
9process_priority = 1
10root_bone = "DEF-upper_arm.R"
11tip_bone = "DEF-hand.R"
game/player/player_core_local.tscn +9 -1
……@@ -9,6 +9,9 @@
99
1010[node name="PlayerCoreLocal" instance=ExtResource( 1 )]
1111
12[node name="SkeletonIK" parent="Model/Armature/Skeleton" index="2"]
13target_node = NodePath("../../../../CameraHead/CameraPivot/Position3D")
14
1215[node name="Sound_Jump" parent="Model" index="2"]
1316transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
1417
……@@ -37,12 +40,15 @@ enabled = true
3740cast_to = Vector3( 0, 0, -400 )
3841collision_mask = 2
3942debug_shape_custom_color = Color( 1, 0, 0, 1 )
40debug_shape_thickness = 5
43debug_shape_thickness = 5.0
4144
4245[node name="ClippedCamera" type="ClippedCamera" parent="CameraHead/CameraPivot" index="1"]
4346transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.5 )
4447fov = 90.0
4548
49[node name="Position3D" type="Position3D" parent="CameraHead/CameraPivot" index="2"]
50transform = Transform( -0.454202, 0.376862, -0.807264, 0.862653, -0.0403142, -0.504187, -0.222553, -0.925392, -0.30679, -0.5, -0.53716, -1.2328 )
51
4652[node name="PlayerDebugUI" parent="." index="7" instance=ExtResource( 5 )]
4753
4854[node name="GrappleVisualPoint_1" parent="GrapplingHook" index="0" instance=ExtResource( 4 )]
……@@ -53,3 +59,5 @@ fov = 90.0
5359[connection signal="player_release_grapplinghook" from="Input" to="." method="_on_Input_player_release_grapplinghook"]
5460[connection signal="player_restore_origin" from="Input" to="." method="_on_Input_player_restore_origin"]
5561[connection signal="player_shoot_grapplinghook" from="Input" to="." method="_on_Input_player_shoot_grapplinghook"]
62
63[editable path="Model"]
game/player/player_local_core.tres +1 -1
……@@ -187,4 +187,4 @@ nodes/walk_scale/node = SubResource( 23 )
187187nodes/walk_scale/position = Vector2( -640, 360 )
188188nodes/wall_run/node = SubResource( 50 )
189189nodes/wall_run/position = Vector2( 720, -60 )
190node_connections = [ "output", 0, "wall_run", "run_scale", 0, "Animation 4", "aim_transition", 0, "TimeScale 3", "aim_transition", 1, "iwr_blend", "roll_scale", 0, "Animation", "air_transition", 0, "air_blend", "air_transition", 1, "aim_transition", "wall_run", 0, "Blend2", "wall_run", 1, "Blend2 2", "wall_run", 2, "roll", "Blend2", 0, "Animation 8", "Blend2", 1, "Animation 9", "jump_scale", 0, "jump", "landing_scale", 0, "Animation 7", "walk_scale", 0, "Animation 3", "falling_scale", 0, "Animation 6", "roll", 0, "air_transition", "roll", 1, "roll_scale", "TimeScale 3", 0, "strafe", "iwr_blend", 0, "Animation 2", "iwr_blend", 1, "walk_scale", "iwr_blend", 2, "run_scale", "Blend2 2", 0, "Animation 11", "Blend2 2", 1, "Animation 10", "air_blend", 0, "jump_scale", "air_blend", 1, "falling_scale", "air_blend", 2, "landing_scale" ]
190node_connections = [ "output", 0, "wall_run", "Blend2", 0, "Animation 8", "Blend2", 1, "Animation 9", "Blend2 2", 0, "Animation 11", "Blend2 2", 1, "Animation 10", "TimeScale 3", 0, "strafe", "aim_transition", 0, "TimeScale 3", "aim_transition", 1, "iwr_blend", "air_blend", 0, "jump_scale", "air_blend", 1, "falling_scale", "air_blend", 2, "landing_scale", "air_transition", 0, "air_blend", "air_transition", 1, "aim_transition", "falling_scale", 0, "Animation 6", "iwr_blend", 0, "Animation 2", "iwr_blend", 1, "walk_scale", "iwr_blend", 2, "run_scale", "jump_scale", 0, "jump", "landing_scale", 0, "Animation 7", "roll", 0, "air_transition", "roll", 1, "roll_scale", "roll_scale", 0, "Animation", "run_scale", 0, "Animation 4", "walk_scale", 0, "Animation 3", "wall_run", 0, "Blend2", "wall_run", 1, "Blend2 2", "wall_run", 2, "roll" ]