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hyper-tps_demo / assets / shaders / portal_particles.tres

32 lines · tres ref:
[gd_resource type="ParticlesMaterial" load_steps=4 format=2]

[ext_resource path="res://assets/shaders/red_gradiant.tres" type="Texture" id=1]

[sub_resource type="Curve" id=4]
_data = [ Vector2( 0.0108696, 0.0090909 ), 0.0, -0.418182, 0, 0, Vector2( 1, 1 ), 1.27656, 0.0, 0, 0 ]

[sub_resource type="CurveTexture" id=5]
width = 128
curve = SubResource( 4 )

[resource]
render_priority = 1
emission_shape = 2
emission_box_extents = Vector3( 2, 2, 2 )
direction = Vector3( 0, 1, 0 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.5
angular_velocity_random = 1.0
linear_accel = 4.0
radial_accel = -68.63
tangential_accel = -7.77
tangential_accel_random = 0.83
damping = 58.82
damping_random = 0.85
angle = -564.7
scale = 15.0
scale_random = 1.0
scale_curve = SubResource( 5 )
color_ramp = ExtResource( 1 )