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hyper-tps_demo / assets / shaders / PortalFire.tscn

37 lines · tscn ref:
[gd_scene load_steps=7 format=2]

[ext_resource path="res://assets/shaders/HoleNoise.png" type="Texture" id=1]
[ext_resource path="res://assets/shaders/stylized_fire.shader" type="Shader" id=2]
[ext_resource path="res://assets/shaders/FireMask.png" type="Texture" id=3]
[ext_resource path="res://assets/shaders/portal_particles.tres" type="Material" id=4]

[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/emission_intensity = 10.0
shader_param/time_scale = 1.0
shader_param/texture_scale = Vector2( 1, 1 )
shader_param/edge_softness = 0.4
shader_param/noise_texture = ExtResource( 1 )
shader_param/texture_mask = ExtResource( 3 )

[sub_resource type="QuadMesh" id=7]
size = Vector2( 0.5, 0.5 )

[node name="RedFire" type="Particles"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.78327, 1.26708, 0 )
material_override = SubResource( 1 )
cast_shadow = 0
amount = 40
speed_scale = 0.1
explosiveness = 0.74
randomness = 1.0
draw_order = 1
process_material = ExtResource( 4 )
draw_pass_1 = SubResource( 7 )

[node name="OmniLight" type="OmniLight" parent="."]
light_color = Color( 1, 0.207843, 0.14902, 1 )
light_energy = 10.0
omni_range = 6.453
omni_attenuation = 7.46425