| … | … | @@ -1154,6 +1154,11 @@ steps: |
| 1154 | 1154 | # #120 L4 step 5: the Assets strip — tiles, filters, Save to switches, Update N, the |
| 1155 | 1155 | # drop frame (floor / wall / ceiling), the 3D view armed only during a tile's drag. |
| 1156 | 1156 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_browser.tscn" |
| 1157 | - name: gate-asset-thumb |
| 1158 | # #120 L4 step 6: a save renders a 128 px thumbnail of the collection alone (real |
| 1159 | # pixels), named by the overlay's hash, in both libraries and on the tile; a late one |
| 1160 | # never clobbers a newer save. WINDOWED: needs a device (the headless dummy draws nothing). |
| 1161 | run: "DISPLAY=:0 HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --path . res://scenes/test/gate_asset_thumb.tscn" |
| 1157 | 1162 | - name: gate-curve-overlay |
| 1158 | 1163 | # Curves (wire, points, held handles) are an editor overlay: hidden in play mode, the |
| 1159 | 1164 | # Curves switch (Shift+Alt+K) and the master switch hide them in build (2026-10-18). |