| … | … | @@ -1146,6 +1146,19 @@ steps: |
| 1146 | 1146 | # the copies whatever the record order; a cut reaches the cells; stable names. |
| 1147 | 1147 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_mod_dice.tscn" |
| 1148 | 1148 | timeout: 240 |
| 1149 | - name: gate-param-prism |
| 1150 | # #120 L2 §13.1: the prism cutter — one convex piece, taper / shear, ngon, concave -> hull. |
| 1151 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . --script res://scenes/test/gate_param_prism.gd" |
| 1152 | timeout: 120 |
| 1153 | - name: gate-cut-through |
| 1154 | # #120 L2 §13.3: through-depth = the targets' deepest reach below the plane + a step. |
| 1155 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . --script res://scenes/test/gate_cut_through.gd" |
| 1156 | timeout: 120 |
| 1157 | - name: gate-box-cutter |
| 1158 | # #120 L2 §13.2: BoxCutter — rect on a face, through by default, X / I modes, E depth, |
| 1159 | # one gesture (prism shape + live op), one Ctrl+Z. |
| 1160 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_box_cutter.tscn" |
| 1161 | timeout: 240 |
| 1149 | 1162 | - name: gate-mod-keys |
| 1150 | 1163 | # #120 L1 §12.5: Shift+Ctrl+M opens Add modifier with letters; G / D add grid / dice. |
| 1151 | 1164 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_mod_keys.tscn" |