| … | … | @@ -1142,6 +1142,10 @@ steps: |
| 1142 | 1142 | # #120 L4 step 2: placed assets fold as live instances — at their pivot the originals' |
| 1143 | 1143 | # windings bit-identical; moved / turned / undone / missing blob / tail fold. |
| 1144 | 1144 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_fold.tscn" |
| 1145 | - name: gate-asset-library |
| 1146 | # #120 L4 step 3: Save as asset into the room's + personal libraries; a re-save moves |
| 1147 | # my placements, others' wait for Update placements; personal published on place; fetch. |
| 1148 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_library.tscn" |
| 1145 | 1149 | - name: gate-curve-overlay |
| 1146 | 1150 | # Curves (wire, points, held handles) are an editor overlay: hidden in play mode, the |
| 1147 | 1151 | # Curves switch (Shift+Alt+K) and the master switch hide them in build (2026-10-18). |