| … | … | @@ -1150,6 +1150,10 @@ steps: |
| 1150 | 1150 | # #120 L4 step 4: a placed asset is one thing in the editor — select, G/R/X/Shift+D, |
| 1151 | 1151 | # read-only parts, Make Real (same windings), outliner rows; no edit names a synthetic piece. |
| 1152 | 1152 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_edit.tscn" |
| 1153 | - name: gate-asset-browser |
| 1154 | # #120 L4 step 5: the Assets strip — tiles, filters, Save to switches, Update N, the |
| 1155 | # drop frame (floor / wall / ceiling), the 3D view armed only during a tile's drag. |
| 1156 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_browser.tscn" |
| 1153 | 1157 | - name: gate-curve-overlay |
| 1154 | 1158 | # Curves (wire, points, held handles) are an editor overlay: hidden in play mode, the |
| 1155 | 1159 | # Curves switch (Shift+Alt+K) and the master switch hide them in build (2026-10-18). |