| … | … | @@ -1110,6 +1110,10 @@ steps: |
| 1110 | 1110 | # The cable tools (#120 L3 §11.3): Add → Cable, slack sag, G / R move the curve, X |
| 1111 | 1111 | # removes the curve with the cable unless something else reads it; clean hulls at 320 m. |
| 1112 | 1112 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_cable_tool.tscn" |
| 1113 | - name: gate-cable-profile |
| 1114 | # Custom cable profiles (#120 L3 §14.2): a closed curve's convex outline as the |
| 1115 | # cross-section, live; the Shape panel's Profile curve row; fallback to round ("r" names). |
| 1116 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_cable_profile.tscn" |
| 1113 | 1117 | - name: gate-curve-overlay |
| 1114 | 1118 | # Curves (wire, points, held handles) are an editor overlay: hidden in play mode, the |
| 1115 | 1119 | # Curves switch (Shift+Alt+K) and the master switch hide them in build (2026-10-18). |