| … | … | @@ -1138,6 +1138,10 @@ steps: |
| 1138 | 1138 | # #120 L4 step 1: a collection's contents as an asset blob — round trip, canonical |
| 1139 | 1139 | # bytes, local dots, cuts carried with their cutter, decode refuses untrusted input. |
| 1140 | 1140 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_doc.tscn" |
| 1141 | - name: gate-asset-fold |
| 1142 | # #120 L4 step 2: placed assets fold as live instances — at their pivot the originals' |
| 1143 | # windings bit-identical; moved / turned / undone / missing blob / tail fold. |
| 1144 | run: "HYPERTPS_DAEMON_TCP=127.0.0.1:1 /storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.editor.x86_64 --headless --path . res://scenes/test/gate_asset_fold.tscn" |
| 1141 | 1145 | - name: gate-curve-overlay |
| 1142 | 1146 | # Curves (wire, points, held handles) are an editor overlay: hidden in play mode, the |
| 1143 | 1147 | # Curves switch (Shift+Alt+K) and the master switch hide them in build (2026-10-18). |