OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / test_pbr_vshader.tres

23 lines · tres ref:
[gd_resource type="VisualShader" format=3 uid="uid://bnydjydxbv051"]

[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_7p0bg"]
constant = Vector3(0.8, 0.2, 0.1)

[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_jgx0f"]

[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ayp6u"]
constant = 0.6

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_6l82n"]

[resource]
nodes/fragment/2/node = SubResource("VisualShaderNodeVec3Constant_7p0bg")
nodes/fragment/2/position = Vector2(-300, -50)
nodes/fragment/3/node = SubResource("VisualShaderNodeFloatConstant_jgx0f")
nodes/fragment/3/position = Vector2(-300, 80)
nodes/fragment/4/node = SubResource("VisualShaderNodeFloatConstant_ayp6u")
nodes/fragment/4/position = Vector2(-300, 160)
nodes/fragment/5/node = SubResource("VisualShaderNodeTexture_6l82n")
nodes/fragment/5/position = Vector2(-500, -200)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 2, 4, 0, 0, 3)