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hyper-tps / scenes / test / test_sky3d_nubis.gd

169 lines · gd ref:
extends Node3D

## Test scene: Sky3DExtended (atmosphere/sun/moon/stars) + Nubis hero cloud volumes.
## Sky3D Extended provides the atmosphere — nubis_clouds adds volumetric clouds via CompositorEffect.
##
## Controls:
##   T / Shift+T  — advance / rewind time by 1 hour
##   F            — fast forward (1min cycle)
##   G            — normal speed (15min cycle)
##   P            — pause / resume time
##   F1           — cycle cloud coverage
##   F12          — screenshot

var _sky3d: Sky3DExtended

func _ready() -> void:
	_sky3d = $Sky3DExtended as Sky3DExtended
	# Sky3DExtended keeps its own atmosphere shader — no override needed.
	# Set up NubisCompositor first, THEN add CloudVolumes
	# (CloudVolumes search for NubisCompositor in _ready)
	call_deferred("_setup_clouds")
	if _sky3d:
		if _sky3d.sky:
			_sky3d.sky.moon_phase = 0.5
			_sky3d.sky.moon_light_energy = 1.5
		print("[Sky3D+Nubis] Time: %.1f (%s) | Moon: full" % [
			_sky3d.current_time, "day" if _sky3d.is_day() else "night"])
	print("[Sky3D+Nubis] T/Shift+T: ±1hr, F: fast, G: slow, P: pause, F1: coverage, F12: screenshot")


func _setup_clouds() -> void:
	var we := $Sky3DExtended as WorldEnvironment
	if not we:
		push_error("[Sky3D+Nubis] Sky3DExtended not found")
		return

	# Ground cloud shadows
	var pw_tex = load("res://addons/nubis_clouds/textures/perlworlnoise.png")
	var weather_tex = load("res://addons/nubis_clouds/textures/weather.webp")
	var shadow_shader := load("res://addons/nubis_clouds/shaders/cloud_shadow_ground.gdshader") as Shader
	if shadow_shader and pw_tex and weather_tex:
		var ground_mat := ShaderMaterial.new()
		ground_mat.shader = shadow_shader
		ground_mat.set_shader_parameter("perlworlnoise", pw_tex)
		ground_mat.set_shader_parameter("weather_map", weather_tex)
		ground_mat.set_shader_parameter("cloud_coverage", 0.35)
		ground_mat.set_shader_parameter("shadow_strength", 0.5)
		var ground := get_node_or_null("Ground") as MeshInstance3D
		if ground:
			ground.material_override = ground_mat

	var compositor := Compositor.new()
	var nubis_comp := NubisCompositor.new()
	nubis_comp.density_scale = 80.0
	nubis_comp.noise_freq = 0.00005
	nubis_comp.erosion_strength = 0.9
	compositor.compositor_effects = [nubis_comp]
	we.compositor = compositor

	# Schneider SDF — same as addon's test_cloud_hero.gd
	var shared := _make_schneider_sdf(32, 42, 0.5)

	var configs := [
		{"pos": Vector3(0, 300, -800), "size": Vector3(1500, 800, 1500), "density": 80.0},
		{"pos": Vector3(1000, 350, -400), "size": Vector3(1200, 600, 1200), "density": 75.0},
		{"pos": Vector3(-900, 280, 500), "size": Vector3(1400, 700, 1300), "density": 85.0},
		{"pos": Vector3(600, 250, 900), "size": Vector3(1800, 400, 1600), "density": 70.0},
		{"pos": Vector3(-1200, 300, -600), "size": Vector3(1600, 500, 1400), "density": 75.0},
		{"pos": Vector3(2000, 400, -1500), "size": Vector3(1000, 900, 1000), "density": 90.0},
		{"pos": Vector3(-1800, 350, -1800), "size": Vector3(1200, 700, 1100), "density": 80.0},
		{"pos": Vector3(0, 320, 2000), "size": Vector3(1500, 600, 1500), "density": 70.0},
		{"pos": Vector3(500, 150, -200), "size": Vector3(2000, 200, 2000), "density": 60.0},
		{"pos": Vector3(-800, 180, 1200), "size": Vector3(1800, 250, 1800), "density": 55.0},
	]

	for cfg in configs:
		var c := CloudVolume.new()
		c.shared_sdf = shared
		c.position = cfg["pos"]
		c.cloud_size = cfg["size"]
		c.density_scale = cfg["density"]
		c.wind_speed = 0.02
		add_child(c)

	print("[Sky3D+Nubis] Sky3DExtended atmosphere + %d Nubis hero volumes active" % configs.size())


func _make_schneider_sdf(res: int, seed_val: int, coverage: float) -> ImageTexture3D:
	var perlin := FastNoiseLite.new()
	perlin.noise_type = FastNoiseLite.TYPE_PERLIN
	perlin.frequency = 0.08
	perlin.fractal_octaves = 4
	perlin.fractal_gain = 0.5
	perlin.seed = seed_val
	var worley := FastNoiseLite.new()
	worley.noise_type = FastNoiseLite.TYPE_CELLULAR
	worley.cellular_return_type = FastNoiseLite.RETURN_DISTANCE
	worley.frequency = 0.12
	worley.fractal_octaves = 3
	worley.seed = seed_val + 10
	var images: Array[Image] = []
	for z in res:
		var img := Image.create(res, res, false, Image.FORMAT_RF)
		for y in res:
			for x in res:
				var uvw := Vector3(float(x) / float(res), 1.0 - float(y) / float(res), float(z) / float(res))
				var sp := Vector3(float(x), float(y), float(z))
				var p_val := perlin.get_noise_3d(sp.x, sp.y, sp.z) * 0.5 + 0.5
				var w_val := 1.0 - (worley.get_noise_3d(sp.x, sp.y, sp.z) * 0.5 + 0.5)
				var lo := -(1.0 - w_val)
				var base_cloud := clampf((p_val - lo) / (1.0 - lo), 0.0, 1.0)
				var hf := uvw.y
				var gradient := smoothstep(0.01, 0.15, hf) * (1.0 - smoothstep(0.6, 1.0, hf))
				base_cloud *= gradient
				var threshold := 1.0 - coverage
				var shaped := clampf((base_cloud - threshold) / maxf(1.0 - threshold, 0.001), 0.0, 1.0)
				shaped *= smoothstep(threshold - 0.05, threshold + 0.05, base_cloud)
				var ex := smoothstep(0.0, 0.08, uvw.x) * smoothstep(0.0, 0.08, 1.0 - uvw.x)
				var ey := smoothstep(0.0, 0.08, 1.0 - uvw.y)
				var ez := smoothstep(0.0, 0.08, uvw.z) * smoothstep(0.0, 0.08, 1.0 - uvw.z)
				shaped *= ex * ey * ez
				var sdf := pow(clampf(shaped, 0.0, 1.0), (1.0 - hf) * 0.8 + 0.5)
				img.set_pixel(x, y, Color(sdf, 0, 0, 1))
		images.append(img)
	var tex := ImageTexture3D.new()
	tex.create(Image.FORMAT_RF, res, res, res, false, images)
	return tex


func smoothstep(edge0: float, edge1: float, x: float) -> float:
	var t := clampf((x - edge0) / (edge1 - edge0), 0.0, 1.0)
	return t * t * (3.0 - 2.0 * t)


func _unhandled_input(event: InputEvent) -> void:
	if not event is InputEventKey or not event.pressed:
		return
	match event.keycode:
		KEY_T:
			if _sky3d:
				var delta := -1.0 if event.shift_pressed else 1.0
				_sky3d.current_time = fmod(_sky3d.current_time + delta + 24.0, 24.0)
				print("[Sky3D+Nubis] Time: %.1f (%s)" % [
					_sky3d.current_time, "day" if _sky3d.is_day() else "night"])
		KEY_F:
			if _sky3d:
				_sky3d.minutes_per_day = 1.0
				print("[Sky3D+Nubis] Fast forward (1min cycle)")
		KEY_G:
			if _sky3d:
				_sky3d.minutes_per_day = 15.0
				print("[Sky3D+Nubis] Normal speed (15min cycle)")
		KEY_P:
			if _sky3d:
				if _sky3d.game_time_enabled:
					_sky3d.pause()
					print("[Sky3D+Nubis] Paused at %.1f" % _sky3d.current_time)
				else:
					_sky3d.resume()
					print("[Sky3D+Nubis] Resumed")
		KEY_F12:
			var img := get_viewport().get_texture().get_image()
			var ts := Time.get_datetime_string_from_system().replace(":", "-")
			var dir := "/home/fleeky/Desktop/hyper-tps"
			DirAccess.make_dir_recursive_absolute(dir)
			var path := "%s/sky3d_nubis_%s.png" % [dir, ts]
			img.save_png(path)
			print("[Sky3D+Nubis] Screenshot: %s" % path)