[gd_scene format=3 uid="uid://nubis_skylayer_test"]
[ext_resource type="Script" path="res://scenes/test/test_nubis_sky_layer.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://duxajohhwdw7v" path="res://scenes/player/player_procedural.tscn" id="2"]
[sub_resource type="Environment" id="env"]
background_mode = 2
ambient_light_source = 3
ambient_light_color = Color(0.5, 0.5, 0.55, 1)
ambient_light_energy = 0.4
tonemap_mode = 2
[sub_resource type="StandardMaterial3D" id="ground_mat"]
albedo_color = Color(0.9, 0.9, 0.9, 1)
[sub_resource type="PlaneMesh" id="ground_mesh"]
size = Vector2(10000, 10000)
[sub_resource type="WorldBoundaryShape3D" id="ground_shape"]
[node name="NubisSkyLayerTest" type="Node3D"]
script = ExtResource("1")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("env")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.42159602, 0.1138181, -0.8996123, 0.8605381, 0.26256144, 0.4365033, 0.28588557, -0.95817894, 0.012749985, 0, 5000, -2000)
light_energy = 1.2
shadow_enabled = true
directional_shadow_max_distance = 2000.0
[node name="Player" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="Ground" type="MeshInstance3D" parent="."]
material_override = SubResource("ground_mat")
mesh = SubResource("ground_mesh")
[node name="GroundBody" type="StaticBody3D" parent="."]
[node name="GroundCollision" type="CollisionShape3D" parent="GroundBody"]
shape = SubResource("ground_shape")