[gd_scene format=3]
[ext_resource type="Script" path="res://scenes/test/proc_nodes_dc_terrain_test.gd" id="1"]
[sub_resource type="ProceduralSkyMaterial" id="sky_mat"]
sky_top_color = Color(0.385, 0.545, 0.75, 1)
sky_horizon_color = Color(0.646, 0.736, 0.816, 1)
ground_bottom_color = Color(0.2, 0.17, 0.13, 1)
ground_horizon_color = Color(0.646, 0.736, 0.816, 1)
[sub_resource type="Sky" id="sky"]
sky_material = SubResource("sky_mat")
[sub_resource type="Environment" id="env"]
background_mode = 2
sky = SubResource("sky")
ambient_light_source = 3
ambient_light_color = Color(0.5, 0.5, 0.55, 1)
ambient_light_energy = 0.4
tonemap_mode = 2
[node name="ProcDCTerrainTest" type="Node3D"]
script = ExtResource("1")
terrain_size = 16.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("env")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.42159602, 0.1138181, -0.8996123, 0.8605381, 0.26256144, 0.4365033, 0.28588557, -0.95817894, 0.012749985, 0, 30, -5)
light_energy = 1.2
shadow_enabled = true
directional_shadow_max_distance = 100.0
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.92388, 0, -0.382683, -0.13295, 0.9383, -0.320978, 0.35912, 0.34752, 0.86709, 30, 20, 40)
fov = 60.0
[node name="DCTerrain" type="DCTerrain" parent="."]