[gd_scene format=3 uid="uid://ci66sxp85gde0"]
[ext_resource type="Script" uid="uid://dbrf3t2moqvn1" path="res://scenes/test/pose_test.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/player/player_procedural.tscn" id="2"]
[ext_resource type="Script" uid="uid://7bdc5yxr1cr7" path="res://scenes/test/voxel_terrain.gd" id="4"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_ncaei"]
turbidity = 3.01
sun_disk_scale = 79.04
energy_multiplier = 3.24
[sub_resource type="Sky" id="Sky_xb3np"]
sky_material = SubResource("PhysicalSkyMaterial_ncaei")
[sub_resource type="Environment" id="Environment_baw72"]
background_mode = 2
sky = SubResource("Sky_xb3np")
ssr_enabled = true
ssao_enabled = true
sdfgi_enabled = true
sdfgi_use_occlusion = true
sdfgi_energy = 2.0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_v7dgi"]
[sub_resource type="Compositor" id="Compositor_wdilg"]
[node name="PoseTest" type="Node3D" unique_id=1022914297]
script = ExtResource("1")
active_pose = "walk_b"
pose_count = 10
pose_names_list = "fall, idle, jump_air, jump_launch, land, roll_start, run_a, run_b, walk_a, walk_b"
preview_speed = 4.0
hip_drop_max = 0.19
transition_speed_idle = 0.0
transition_speed_walk = 0.0
transition_speed_jump = 0.0
transition_speed_land = 0.0
arm_drag = 0.5
arm_stiffness_loose = 0.0
arm_stiffness_stiff = 0.0
[node name="BlenderBridge" type="BlenderBridge" parent="." unique_id=515503581]
auto_sync = true
[node name="PlayerProcedural" parent="." unique_id=1939483140 instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -41.49199, 41.442986, -48.42835)
[node name="VoxelTerrain" type="StaticBody3D" parent="." unique_id=1501016533]
script = ExtResource("4")
terrain_size = 200.0
primary_strength = 1.0
tunnel_frequency = 0.001
tunnel_strength = 10.0
tunnel_radius = 0.1
ridge_frequency = 0.01
ridge_strength = 1.0
warp_frequency = 0.001
warp_strength = 20.0
detail_frequency = 0.2
detail_strength = 0.2
voronoi_cell_count = 5
floor_strength = 1.0
floor_height_min = -20.0
floor_height_max = 60.0
room_height = 1.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=393203540]
environment = SubResource("Environment_baw72")
camera_attributes = SubResource("CameraAttributesPractical_v7dgi")
compositor = SubResource("Compositor_wdilg")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment" unique_id=1470203484]
transform = Transform3D(1, 0, 0, 0, 0.5000453, 0.8659992, 0, -0.8659992, 0.5000453, 0, 0, 0.1746831)
light_energy = 3.414
shadow_enabled = true
shadow_reverse_cull_face = true