extends SceneTree
## GATE — a parametric shape's Outliner rows are NAMED BY ROLE (hyper-games #109,
## 2026-10-12: "when clicking on a group object like a staircase it is currently labeled
## as passage, should be labelled as to what it is and children should also be named
## appropriately, passage is fine a name for the actual subtractive brush";
## parametric-shapes-design §13.4).
##
## N1 the group row is the shape's type ("◇ Stairs"), not "passage"
## N2 stairs, 2 flights x 3 steps, in climbing order: step 1..3, landing 1,
## step 4..6, then passage (the cut)
## N3 tunnel, round, 4 facets + floor: voussoir 1..4, floor, passage
## N4 spiral stairs with its column: step 1..n, column, passage
## N5 box: one row named box
##
## RUN: CI=true HYPERTPS_DAEMON_TCP=127.0.0.1:1 "$GODOT" --headless --path . --script res://scenes/test/gate_shape_child_names.gd
var _frame := 0
var _map: Node = null
var fails := 0
var checks := 0
func _p(c: bool, m: String, got: Variant = "") -> void:
checks += 1
if not c:
fails += 1
print(" %-66s %s %s" % [m, "OK" if c else "**FAIL**", str(got)])
func _process(_d: float) -> bool:
_frame += 1
if _frame == 1:
root.get_node("/root/GameMode").set_mode("build")
var keet: Node = root.get_node_or_null("/root/KeetService")
if keet != null:
keet.current_member_id = "gate-author"
var gs: Node = root.get_node_or_null("/root/GameState")
if gs != null:
gs.route("world:level:*", 1, "peer")
_map = (load("res://scenes/maps/map_flat.tscn") as PackedScene).instantiate()
root.add_child(_map)
return false
if _frame < 30:
return false
_run()
if checks < 5:
print(" **FAIL** only %d checks ran -- setup died before the assertions" % checks)
fails += 1
print("\nGATE shape_child_names: %s (%d checks, %d failed)" % ["PASS" if fails == 0 else "FAIL", checks, fails])
quit(0 if fails == 0 else 1)
return true
## Place a shape of `shape` (CreateBoxOperator.Shape) at x, then set its params.
func _make(shape: int, x: float, params: Dictionary) -> String:
var bx: CreateBoxOperator = _map.get("_box")
bx.set_tool_setting("shape", shape)
bx.set_tool_setting("size", 8)
bx.adjust_restore({"origin": Vector3(x, 0, 0), "normal": Vector3.UP, "axis": 1,
"view": Vector3(1, 0, 0.01), "material": 0, "level_id": 0})
bx.confirm()
var dot: String = _map.selected_shape()
if not params.is_empty():
_map.set_shape_params(dot, params)
return dot
## The child names (the part before " · ") of the shape group `dot`, and its row name.
func _names(dot: String) -> Array:
var model: Variant = (_map.get("_outliner") as Node).get("model")
var ids: PackedInt32Array = _map.level.get_group_brush_ids(dot)
for r: Dictionary in model.rows():
if int(r["kind"]) == OutlinerModel.Kind.GROUP and (r["brushes"] as PackedInt32Array) == ids:
var out: Array = []
for m: Dictionary in model.members(String(r["id"]), ids, 200):
out.append(String(m["name"]).get_slice(" · ", 0))
return [String(r["name"]), out]
return ["<no row>", []]
func _run() -> void:
var st := _make(CreateBoxOperator.Shape.STAIRS, 0.0, {"flights": 2, "steps": 3})
var a := _names(st)
_p(String(a[0]).contains("Stairs") and not String(a[0]).contains("passage"), "N1 the group row is the type", a[0])
_p(a[1] == ["step 1", "step 2", "step 3", "landing 1", "step 4", "step 5", "step 6", "passage"],
"N2 stairs, in climbing order: steps, landing, steps, then the passage", a[1])
var tn := _make(CreateBoxOperator.Shape.ARCH, 20.0, {"facets": 4, "floor": true})
_p(_names(tn)[1] == ["voussoir 1", "voussoir 2", "voussoir 3", "voussoir 4", "floor", "passage"],
"N3 tunnel: voussoirs, the floor, the passage", _names(tn)[1])
var sp := _make(CreateBoxOperator.Shape.SPIRAL_STAIRS, 40.0, {"center_column": true})
var sn: Array = _names(sp)[1]
_p(sn.size() >= 3 and String(sn[0]) == "step 1" and sn[sn.size() - 2] == "column" and sn[sn.size() - 1] == "passage",
"N4 spiral: steps, the column, the passage", sn)
var bxd := _make(CreateBoxOperator.Shape.BOX, 60.0, {})
_p(_names(bxd)[1] == ["box"], "N5 box: one row named box", _names(bxd)[1])