[gd_scene format=3]
[ext_resource type="Script" uid="uid://dw2vrm6gem14a" path="res://scenes/test/dc_terrain_streaming.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://duxajohhwdw7v" path="res://scenes/player/player_procedural.tscn" id="2"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_l43ic"]
[sub_resource type="Sky" id="Sky_8pf3y"]
sky_material = SubResource("PhysicalSkyMaterial_l43ic")
[sub_resource type="Environment" id="Environment_b43nh"]
background_mode = 2
sky = SubResource("Sky_8pf3y")
ambient_light_source = 3
reflected_light_source = 2
[node name="DCTerrainStreaming" type="Node3D"]
transform = Transform3D(0.9969746, 0, 0.077728294, 0, 1, 0, -0.077728294, 0, 0.9969746, 0, 0, 0)
script = ExtResource("1")
[node name="DCTerrain" type="DCTerrain" parent="."]
flat_center_radius = 30.0
terrain_size = 400.0
floor_strength = 2.5
floor_height_min = -80.0
floor_height_max = 80.0
primary_frequency = 0.01
room_height = 15.0
octree_depth = 6
floating_islands = true
island_radius = 200.0
island_depth_ratio = 1.2
planet_radius = 510.0
debug_lod_colors = false
[node name="Player" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0)
hip_drop_max = 0.45
grapple_max_range = 150.0
grapple_max_speed = 40.0
grapple_reel_speed = 100.0
grapple_launch_speed = 20.0
grapple_pull_force = 50.0
lizard_back_offset = 0.8
lizard_height = 0.4
lizard_speed = 6.0
lizard_hand_lateral = 0.5
lizard_foot_back = 0.3
lizard_foot_lateral = 0.5
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="StatsLabel" type="Label" parent="CanvasLayer"]
offset_left = 10.0
offset_top = 10.0
offset_right = 400.0
offset_bottom = 100.0
text = "Loading..."
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_b43nh")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.56815976, 0.49524453, 0.6572118, -1.7763568e-15, -0.7986355, 0.601815, 0.8229182, -0.34192705, -0.45375252, 0, 0, 0)
shadow_enabled = true