[gd_scene format=3 uid="uid://bd2anyqkbpebq"]
[ext_resource type="Script" uid="uid://dsofuot50tesm" path="res://scenes/test/blender_bridge_live.gd" id="1"]
[sub_resource type="Environment" id="env_1"]
background_mode = 1
ambient_light_source = 2
ambient_light_color = Color(0.35, 0.38, 0.45, 1)
ambient_light_energy = 0.6
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
volumetric_fog_length = 128.0
[sub_resource type="BoxMesh" id="1"]
[sub_resource type="SphereMesh" id="2"]
[sub_resource type="CylinderMesh" id="3"]
[node name="BlenderBridgeLive" type="Node3D" unique_id=1155765937]
script = ExtResource("1")
[node name="VirtualTexture" type="VirtualTexture" parent="." unique_id=1358119891]
; ⛔ THE SWITCH FOR FogVolume, NOT WORLD FOG.
;
; A FogVolume renders nothing unless the active Environment has
; volumetric_fog_enabled -- that flag is what allocates the froxel buffer the
; volumes composite into. volumetric_fog_density is a SEPARATE property and it
; is 0.0 here, so nothing global appears: the only thing in the buffer is the
; FogVolume the bridge builds inside a bridged cube's bounds.
;
; This scene had no WorldEnvironment at all, so a correctly-built FogVolume had
; nowhere to draw. Safe to add HERE -- it is a test scene. Do NOT add one to a
; map or game scene: Sky3DExtended owns the environment there and a bare
; Environment.new() would replace it at runtime.
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("env_1")
[node name="Cube" type="MeshInstance3D" parent="." unique_id=427400963]
transform = Transform3D(1, 1.509958e-07, 0, -1.509958e-07, 1, 0, 0, 0, 1, 2.010154, 0, 0)
mesh = SubResource("1")
[node name="Sphere" type="MeshInstance3D" parent="." unique_id=698608435]
transform = Transform3D(1, 1.509958e-07, 0, -1.509958e-07, 1, 0, 0, 0, 1, 0, -0.06169057, 1.150464)
mesh = SubResource("2")
[node name="Cylinder" type="MeshInstance3D" parent="." unique_id=375289514]
transform = Transform3D(1, 1.509958e-07, 0, -1.509958e-07, 1, 0, 0, 0, 1, -2.3748465, 0, 0)
mesh = SubResource("3")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1253243657]
transform = Transform3D(1, -1.509958e-07, 2.2674296e-14, 1.4199287e-07, 0.9403762, 0.34013602, -5.135909e-08, -0.34013602, 0.9403762, 0, 0, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1641592549]
transform = Transform3D(0.8660189, -0.43302158, 0.25000712, -6.4199514e-07, 0.500002, 0.8660242, -0.50001127, -0.7499935, 0.433011, 0, 1.7497681, 0)