[gd_scene format=3]
[sub_resource type="SphereMesh" id="marker_mesh"]
radius = 0.25
height = 0.5
[sub_resource type="StandardMaterial3D" id="marker_mat"]
albedo_color = Color(1, 0.7, 0.2, 1)
shading_mode = 0
[node name="Marker" type="MeshInstance3D"]
mesh = SubResource("marker_mesh")
material_override = SubResource("marker_mat")