OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / scenes / player / landing_particles.tscn

43 lines · tscn ref:
[gd_scene format=3]

[ext_resource type="Script" path="res://scenes/player/landing_particles.gd" id="1"]

[sub_resource type="StandardMaterial3D" id="Material_1"]
transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
billboard_mode = 3
albedo_color = Color(1, 1, 1, 1)

[sub_resource type="QuadMesh" id="QuadMesh_1"]
material = SubResource("Material_1")
size = Vector2(0.15, 0.15)

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1"]
emission_shape = 6
emission_ring_radius = 1.0
emission_ring_inner_radius = 0.5
emission_ring_height = 0.1
emission_ring_axis = Vector3(0, 1, 0)
direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_min = 2.0
initial_velocity_max = 4.0
gravity = Vector3(0, 0, 0)
radial_accel_min = 1.0
radial_accel_max = 1.0
tangential_accel_min = -1.0
tangential_accel_max = -1.0
scale_min = 0.5
scale_max = 1.5
color = Color(0.7, 0.7, 0.7, 0.6)

[node name="LandingParticles" type="GPUParticles3D"]
script = ExtResource("1")
amount = 200
lifetime = 4.0
one_shot = true
explosiveness = 1.0
draw_pass_1 = SubResource("QuadMesh_1")
process_material = SubResource("ParticleProcessMaterial_1")