[gd_scene load_steps=3 format=3 uid="uid://mapheightmap01"]
[ext_resource type="Script" path="res://scenes/maps/map_heightmap.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://teleporter01" path="res://scenes/teleporter/teleporter.tscn" id="2"]
; No DCTerrain. The map is a displaced mesh plus a HeightMapShape3D, both built
; in _ready from the .hblk. Nothing here needs the voxel clipmap.
[node name="MapHeightmap" type="Node3D"]
script = ExtResource("1")
[node name="SpawnPoint" type="Marker3D" parent="." groups=["spawn_points"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="TeleporterToHome" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0)
destination = Vector3(0, 2, 0)
target_map = "res://scenes/maps/map_test.tscn"
label_text = "Home"