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hyper-tps / scenes / game / hitch_log_end.gd

13 lines · gd ref:
extends Node
## The closing bracket of HitchLog's per-frame timing: it runs at the HIGHEST
## process and physics priority, i.e. after every other node, and reports back to
## its parent. See hitch_log.gd.


func _physics_process(_delta: float) -> void:
	get_parent().call("_end_physics")


func _process(_delta: float) -> void:
	get_parent().call("_end_process")