[gd_scene load_steps=4 format=3]
[ext_resource type="ArrayMesh" path="res://quakedecomp/START_rooms.obj" id="1_mesh"]
[sub_resource type="Environment" id="Env_1"]
background_mode = 1
background_color = Color(0.05, 0.05, 0.07, 1)
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 1.0
[sub_resource type="CameraAttributesPractical" id="Cam_1"]
[node name="RoomsView" type="Node3D"]
[node name="Rooms" type="MeshInstance3D" parent="."]
mesh = ExtResource("1_mesh")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Env_1")
camera_attributes = SubResource("Cam_1")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.7, 0.71, 0, -0.71, 0.7, 18, 40, -10)
far = 500.0