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hyper-tps / export_presets.cfg

56 lines · cfg ref:
[preset.0]

name="Linux"
platform="Linux"
runnable=true
dedicated_server=false
custom_features=""
export_filter="selected_scenes"
include_filter="bin/hyperswarm_peer.gdextension, bin/linux/dc_terrain.gdextension, bin/linux/proc_nodes.gdextension, bin/linux/*.so, *.txt, assets/terrain/*.hblk, bots/*.gd, texture_packs/*, scenes/maps/dc_level*.gdshader*, home/*"
exclude_filter="sidecar/*, node_modules/*, .git/*, distribute/*, build/*, scenes/test/*, addons/nubis/*, addons/_legacy/*, addons/blender_bridge/*, addons/zylann.voxel/*, bin/blender_bridge.gdextension"
export_path="build/linux/hypertps"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
selected_export_scenes=PackedStringArray("res://scenes/game/game.tscn")

[preset.0.options]

custom_template/debug=""
custom_template/release="/storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.linuxbsd.template_release.x86_64"
debug/export_console_wrapper=0
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
shader_baker/enabled=true

[preset.1]

name="Windows"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="selected_scenes"
include_filter="bin/hyperswarm_peer.gdextension, bin/linux/dc_terrain.gdextension, bin/linux/proc_nodes.gdextension, *.txt, assets/terrain/*.hblk, bots/*.gd, texture_packs/*, scenes/maps/dc_level*.gdshader*, home/*"
exclude_filter="sidecar/*, node_modules/*, .git/*, distribute/*, build/*, scenes/test/*, addons/nubis/*, addons/_legacy/*, addons/blender_bridge/*, addons/zylann.voxel/*, bin/blender_bridge.gdextension"
export_path="build/windows/hypertps.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
selected_export_scenes=PackedStringArray("res://scenes/game/game.tscn")

[preset.1.options]

custom_template/debug=""
custom_template/release="/storage/projects/code/godot/nvidia-rtx-godot-v3/bin/godot.windows.template_release.x86_64.exe"
debug/export_console_wrapper=0
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
shader_baker/enabled=true