[gd_resource type="ShaderMaterial" format=3 uid="uid://dha0x6l1javv0"]
[ext_resource type="Shader" uid="uid://cl8l2lapvtfnh" path="res://blender/mountain_voronoi3.MeshOutput.meshbake.gdshader" id="1_c6ys5"]
[resource]
render_priority = 0
shader = ExtResource("1_c6ys5")
shader_parameter/bb_aa_strength = 1.0
shader_parameter/bb_gen_min = Vector3(-6000, -300, -6000)
shader_parameter/bb_gen_size = Vector3(12000, 600, 12000)
shader_parameter/bb_gen_from_uv = 0.0
shader_parameter/bb_coord_scale = 1.0
shader_parameter/bb_world_to_object = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
shader_parameter/bb_world_to_object_on = 0.0