==============================================================================
[PT-BENCH] 2026-08-10T11:05:58 label=pbr-in
==============================================================================
-- run ----------------------------------------------------------------
scene : res://scenes/test/dc_level_pt_bench.tscn
config : RASTER (path tracing off), dlss=off
camera path : STATIC at waypoint 0, aimed at the ground ahead
settled : true after 2.4s
camera lifted : 0/479 frames pushed up out of the SDF surface
min clearance : inf
-- build (record this: a config difference reads as a perf difference) --
executable : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
engine : 4.7-beta (custom_build)
gpu : NVIDIA GeForce RTX 2070
driver : 1.4.325
rendering : forward_plus
vk rt pipeline : true
vk ray query : true
window size : (1908, 1026) (requested (1914, 1053))
viewport rect : (1908.0, 1026.0)
render target : (1908.0, 1026.0)
scaling : scaling_3d_mode=0 scale=1.00
NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
this field, is the authority on whether DLSS actually ran.
-- frame time ---------------------------------------------------------
frames : 479 over 8.0s
p50 : 15.45 ms (64.7 fps)
p95 : 16.86 ms (59.3 fps)
p99 : 17.96 ms (55.7 fps)
avg : 15.38 ms (65.0 fps)
min / max : 3.11 / 33.16 ms
segment frames p50 ms p95 ms p99 ms fps@p50
seg0 132 14.96 16.56 30.71 66.9
seg1 128 15.67 16.94 17.23 63.8
seg2 89 15.29 17.35 32.44 65.4
seg3 130 15.62 16.80 17.15 64.0
-- streaming during measurement ---------------------------------------
premesh pending: p50 0, max 0 (non-zero = streaming was still working)
active chunks : 0..0
lod frozen : false
-- what was actually on screen ----------------------------------------
primitives : p50 1432283 (near zero = the camera was looking at nothing)
objects : p50 460
screenshot : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-05-45_pbr-in_shot0.png
==============================================================================