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hyper-tps / benchmarks / pt / pt-bench_2026-08-10T11-05-45_pbr-in.txt

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==============================================================================
[PT-BENCH] 2026-08-10T11:05:58  label=pbr-in
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : RASTER (path tracing off), dlss=off
  camera path    : STATIC at waypoint 0, aimed at the ground ahead
  settled        : true after 2.4s
  camera lifted  : 0/479 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 479 over 8.0s
  p50            :    15.45 ms   (64.7 fps)
  p95            :    16.86 ms   (59.3 fps)
  p99            :    17.96 ms   (55.7 fps)
  avg            :    15.38 ms   (65.0 fps)
  min / max      :     3.11 / 33.16 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            132    14.96    16.56    30.71     66.9
  seg1            128    15.67    16.94    17.23     63.8
  seg2             89    15.29    17.35    32.44     65.4
  seg3            130    15.62    16.80    17.15     64.0

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 1432283  (near zero = the camera was looking at nothing)
  objects        : p50 460
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-05-45_pbr-in_shot0.png
==============================================================================