OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / benchmarks / pt / pt-bench_2026-08-10T11-04-43_pbr-pt.txt

53 lines · txt ref:
==============================================================================
[PT-BENCH] 2026-08-10T11:04:56  label=pbr-pt
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_level_pt_bench.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 8s, aimed at the ground ahead
  settled        : true after 2.7s
  camera lifted  : 0/4094 frames pushed up out of the SDF surface
  min clearance  : inf  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 4094 over 8.0s
  p50            :     1.71 ms   (586.5 fps)
  p95            :     3.37 ms   (296.9 fps)
  p99            :     4.69 ms   (213.1 fps)
  avg            :     1.78 ms   (562.7 fps)
  min / max      :     0.67 / 12.72 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            931     2.08     3.70     5.01    480.1
  seg1           1360     1.40     2.55     3.46    716.8
  seg2            954     1.07     2.56     3.31    934.6
  seg3            849     2.33     4.17     6.35    429.6

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 0  (non-zero = streaming was still working)
  active chunks  : 0..0
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 30129  (near zero = the camera was looking at nothing)
  objects        : p50 196
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T11-04-43_pbr-pt_shot0.png
==============================================================================