OverviewFilesCommitsIssuesDocsReleasesPeers

hyper-tps / benchmarks / pt / pt-bench_2026-08-10T10-28-45_map-v4.txt

53 lines · txt ref:
==============================================================================
[PT-BENCH] 2026-08-10T10:29:19  label=map-v4
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_map_pt_bench.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 4.1s
  camera lifted  : 2517/2517 frames pushed up out of the SDF surface
  min clearance  : 10.2  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 2517 over 30.0s
  p50            :    11.83 ms   (84.5 fps)
  p95            :    13.88 ms   (72.1 fps)
  p99            :    15.32 ms   (65.3 fps)
  avg            :    11.81 ms   (84.7 fps)
  min / max      :     2.83 / 35.45 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            651    11.38    13.59    16.28     87.9
  seg1            619    12.32    13.97    14.62     81.2
  seg2            625    11.63    13.34    14.38     86.0
  seg3            622    12.07    14.53    16.16     82.9

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 4  (non-zero = streaming was still working)
  active chunks  : 32..709
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 85448  (near zero = the camera was looking at nothing)
  objects        : p50 171
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T10-28-45_map-v4_shot0.png
==============================================================================