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hyper-tps / benchmarks / pt / pt-bench_2026-08-10T09-54-57_map-v3.txt

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==============================================================================
[PT-BENCH] 2026-08-10T09:55:32  label=map-v3
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_map_pt_bench.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 5.2s
  camera lifted  : 2330/2330 frames pushed up out of the SDF surface
  min clearance  : 10.2  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 2330 over 30.0s
  p50            :    12.79 ms   (78.2 fps)
  p95            :    15.11 ms   (66.2 fps)
  p99            :    16.83 ms   (59.4 fps)
  avg            :    12.77 ms   (78.3 fps)
  min / max      :     2.43 / 38.52 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            601    12.39    14.65    17.90     80.7
  seg1            590    12.86    14.71    16.97     77.7
  seg2            569    12.69    14.67    16.81     78.8
  seg3            570    13.15    15.61    17.11     76.0

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 4  (non-zero = streaming was still working)
  active chunks  : 39..646
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 90178  (near zero = the camera was looking at nothing)
  objects        : p50 171
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-54-57_map-v3_shot0.png
==============================================================================