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hyper-tps / benchmarks / pt / pt-bench_2026-08-10T09-53-33_map-v1.txt

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==============================================================================
[PT-BENCH] 2026-08-10T09:54:07  label=map-v1
==============================================================================

-- run ----------------------------------------------------------------
  scene          : res://scenes/test/dc_terrain_map_pt_bench.tscn
  config         : PT spp=1 bounces=1 vis=0 dlss=off
  camera path    : orbit r=140 h=70, one revolution over 30s, aimed at the ground ahead
  settled        : true after 3.7s
  camera lifted  : 2606/2606 frames pushed up out of the SDF surface
  min clearance  : 10.2  

-- build (record this: a config difference reads as a perf difference) --
  executable     : /storage/projects/code/godot/nvidia-rtx-godot/bin/godot.linuxbsd.editor.x86_64
  engine         : 4.7-beta (custom_build)
  gpu            : NVIDIA GeForce RTX 2070
  driver         : 1.4.325
  rendering      : forward_plus
  vk rt pipeline : true
  vk ray query   : true
  window size    : (1908, 1026)  (requested (1914, 1053))
  viewport rect  : (1908.0, 1026.0)
  render target  : (1908.0, 1026.0)
  scaling        : scaling_3d_mode=0 scale=1.00
  NOTE: scaling_3d_mode reads back the DLSS mode even in a build compiled
        WITHOUT DLSS (renderer_viewport.cpp only ERR_PRINTs). The log, not
        this field, is the authority on whether DLSS actually ran.

-- frame time ---------------------------------------------------------
  frames         : 2606 over 30.0s
  p50            :    11.41 ms   (87.6 fps)
  p95            :    13.47 ms   (74.2 fps)
  p99            :    15.35 ms   (65.1 fps)
  avg            :    11.41 ms   (87.6 fps)
  min / max      :     2.54 / 36.93 ms

  segment      frames   p50 ms   p95 ms   p99 ms  fps@p50
  seg0            670    11.17    12.91    16.65     89.6
  seg1            655    11.50    13.60    17.52     87.0
  seg2            633    11.44    13.45    14.15     87.4
  seg3            648    11.62    13.74    15.66     86.1

-- streaming during measurement ---------------------------------------
  premesh pending: p50 0, max 4  (non-zero = streaming was still working)
  active chunks  : 53..604
  lod frozen     : false

-- what was actually on screen ----------------------------------------
  primitives     : p50 82942  (near zero = the camera was looking at nothing)
  objects        : p50 168
  screenshot     : /storage/projects/code/godot/hyper-tps/benchmarks/pt/pt-bench_2026-08-10T09-53-33_map-v1_shot0.png
==============================================================================